3D hierarchies for animation
暂无分享,去创建一个
[1] A. James Stewart,et al. The architecture of Newton, a general-purpose dynamics simulator , 1989, Proceedings, 1989 International Conference on Robotics and Automation.
[2] Michael Girard. Interactive Design of 3D Computer-Animated Legged Animal Motion , 1987, IEEE Computer Graphics and Applications.
[3] J. Denavit,et al. A kinematic notation for lower pair mechanisms based on matrices , 1955 .
[4] Zeltzer,et al. Motor Control Techniques for Figure Animation , 1982, IEEE Computer Graphics and Applications.
[5] Ronan Boulic,et al. Coach-Trainee: A New Methodology for the Correction of Predefined Motions , 1990 .
[6] Anthony A. Maciejewski,et al. Computational modeling for the computer animation of legged figures , 1985, SIGGRAPH.
[7] James C. Miller,et al. Computer graphics principles and practice, second edition , 1992, Comput. Graph..
[8] Roberto Maiocchi,et al. A Knowledge-Based Approach to the Synthesis of Human Motion , 1991, Modeling in Computer Graphics.
[9] T W Calvert,et al. The interactive specification of human animation , 1986 .
[10] Daniel Thalmann,et al. Physically-based interactive camera motion using 3d input devices , 1991 .
[11] Michael Girard,et al. Interactive Design of 3D Computer-Animated Legged Animal Motion , 1987, IEEE Computer Graphics and Applications.
[12] Jane Wilhelms,et al. Dynamic experiences , 1991 .
[13] Norman I. Badler,et al. Interactive real-time articulated figure manipulation using multiple kinematic constraints , 1990, I3D '90.
[14] David Bailey,et al. PHIGS: A Standard, Dynamic, Interactive Graphics Interface , 1986, IEEE Computer Graphics and Applications.