Animated CharToon faces

Human faces are attractive and effective in every-day communication. In human-computer interaction, because of the lack of sufficient knowledge and appropriate tools to model and animate realistic 3D faces, 2D cartoon faces are feasible alternatives with the extra appeal of ‘beyond realism’ features. We discuss CharToon, an interactive system to design and animate 2D cartoon faces. We give illustrations (also movies on CD) of the expressive and artistic effects which can be produced. CharToon is fully implemented in Java, allows real-time animation on PCs and through the Web. It has been used with success by different types of users.

[1]  Cassidy J. Curtis Loose and sketchy animation , 1998, International Conference on Computer Graphics and Interactive Techniques.

[2]  Lee Sproull,et al.  Using a human face in an interface , 1994, CHI '94.

[3]  Eric Daniels,et al.  Deep canvas in Disney's Tarzan , 1999, SIGGRAPH '99.

[4]  Henrique S. Malvar,et al.  Making Faces , 2019, Topoi.

[5]  WilliamsLance Performance-driven facial animation , 1990 .

[6]  Zoran Popovic,et al.  Motion warping , 1995, SIGGRAPH.

[7]  Michael Gleicher,et al.  Constraint-based motion adaptation , 1998, Comput. Animat. Virtual Worlds.

[8]  Demetri Terzopoulos,et al.  Analysis and Synthesis of Facial Image Sequences Using Physical and Anatomical Models , 1993, IEEE Trans. Pattern Anal. Mach. Intell..

[9]  Kristinn R. Thrisson ToonFace: A System for Creating and Animating Interactive Cartoon Faces , 1996 .

[10]  Lance Williams,et al.  Motion signal processing , 1995, SIGGRAPH.

[11]  Alex Pentland,et al.  Modeling, tracking and interactive animation of faces and heads//using input from video , 1996, Proceedings Computer Animation '96.

[12]  David C. Brogan,et al.  Animating human athletics , 1995, SIGGRAPH.

[13]  Keith Waters,et al.  Computer facial animation , 1996 .

[14]  Bruce Gooch,et al.  Non-photorealistic rendering , 2001 .

[15]  Karen Ansel The making of the painted world: “What Dreams May Come” , 1999, SIGGRAPH '99.

[16]  Peter Litwinowicz,et al.  Processing images and video for an impressionist effect , 1997, SIGGRAPH.

[17]  Norman I. Badler,et al.  User-controlled physics-based animation for articulated figures , 1996, Proceedings Computer Animation '96.

[18]  Peter Litwinowicz,et al.  Inkwell: A 2-D animation system , 1991, SIGGRAPH.

[19]  Philip J. Willis,et al.  Modelling and interpolating cartoon characters , 1994, Proceedings of Computer Animation '94.

[20]  Lance Williams,et al.  Performance-driven facial animation , 1990, SIGGRAPH.

[21]  Frank Van Reeth,et al.  Integrating 2 1/2-D Computer Animation Techniques for Supporting Traditional Animation , 1996, CA.

[22]  Barnabás Takács Digital cloning system , 1999, SIGGRAPH '99.

[23]  Mark Sagar,et al.  The jester , 1999, SIGGRAPH '99.

[24]  Jean-Daniel Fekete,et al.  TicTacToon: a paperless system for professional 2D animation , 1995, SIGGRAPH.

[25]  Irfan Essa,et al.  Analysis, interpretation and synthesis of facial expressions , 1995 .

[26]  David Salesin,et al.  Comic Chat , 1996, SIGGRAPH.