The AlloSphere: Immersive Multimedia for Scientific Discovery and Artistic Exploration

The AlloSphere is a spherical space in which immersive, virtual environments allow users to explore large-scale data sets through multimodal, interactive media.

[1]  Richard May,et al.  A Survey of Large High-Resolution Display Technologies, Techniques, and Applications , 2006, IEEE Virtual Reality Conference (VR 2006).

[2]  Graham Wakefield,et al.  Third-Order Ambisonic Extensions for Max/MSP with Musical Applications , 2006, ICMC.

[3]  Greg Humphreys,et al.  Chromium: a stream-processing framework for interactive rendering on clusters , 2002, SIGGRAPH.

[4]  Oliver Kreylos,et al.  Environment-Independent VR Development , 2008, ISVC.

[5]  Johan Ihr,et al.  The Fully Immersive CAVE , 1999 .

[6]  Ville Pulkki,et al.  Virtual Sound Source Positioning Using Vector Base Amplitude Panning , 1997 .

[7]  A. J. Berkhout,et al.  A Holographic Approach to Acoustic Control , 1988 .

[8]  Ramesh Raskar,et al.  Quadric Transfer for Immersive Curved Screen Displays , 2004, Comput. Graph. Forum.

[9]  Carolina Cruz-Neira,et al.  VR Juggler: a virtual platform for virtual reality application development , 2001, Proceedings IEEE Virtual Reality 2001.

[10]  Xavier Amatriain,et al.  A Domain-Specific Metamodel for Multimedia Processing Systems , 2007, IEEE Transactions on Multimedia.

[11]  David G. Malham,et al.  3-D Sound Spatialization using Ambisonic Techniques , 1995 .

[12]  H. McGurk,et al.  Hearing lips and seeing voices , 1976, Nature.

[13]  Roy Kalawsky,et al.  The science of virtual reality and virtual environments - a technical, scientific and engineering reference on virtual environments , 1993 .

[14]  Michael J. Gerzon Periphony: With-Height Sound Reproduction , 1973 .

[15]  Stephen Travis Pope,et al.  Immersive audio and Music in the AlloSphere , 2007, ICMC.

[16]  M. Kasper graphics , 1991, Illustrating Mathematics.

[17]  Santa Barbara Wave Field Synthesis with Real-time Control , 2007 .

[18]  Gregory Kramer,et al.  Auditory Display: Sonification, Audification, And Auditory Interfaces , 1994 .

[19]  Hiroshi Hoshino,et al.  CyberDome: PC Clustered Hemi Spherical Immersive Projection Display , 2003, ICAT.

[20]  Per Brinch Hansen,et al.  An evaluation of the message-passing interface , 1998, SIGP.

[21]  John C. Hart,et al.  The CAVE: audio visual experience automatic virtual environment , 1992, CACM.

[22]  Chandrasekhar Ramakrishnan,et al.  The CREATE Signal Library ("Sizzle"): Design, Issues, and Applications , 2003, ICMC.

[23]  Camille Goudeseune,et al.  Syzygy: native PC cluster VR , 2003, IEEE Virtual Reality, 2003. Proceedings..

[24]  A DeFantiThomas,et al.  The CAVE: audio visual experience automatic virtual environment , 1992 .

[25]  Sascha Spors,et al.  High-Quality Acoustic Rendering with Wave Field Synthesis , 2002, VMV.

[26]  Ali Momeni,et al.  OpenSound Control: State of the Art 2003 , 2003, NIME.