Feet movement in desktop 3D interaction
暂无分享,去创建一个
[1] Roope Raisamo,et al. Appropriateness of foot interaction for non-accurate spatial tasks , 2004, CHI EA '04.
[2] Johannes Schöning,et al. Whole Body Interaction with Geospatial Data , 2009, Smart Graphics.
[3] Joseph J. LaViola,et al. Hands-free multi-scale navigation in virtual environments , 2001, I3D '01.
[4] George W. Fitzmaurice,et al. Exploring interactive curve and surface manipulation using a bend and twist sensitive input strip , 1999, SI3D.
[5] Abigail Sellen,et al. The Prevention of Mode Errors Through Sensory Feedback , 1992, Hum. Comput. Interact..
[6] Stefania Serafin,et al. Tapping-In-Place: Increasing the naturalness of immersive walking-in-place locomotion through novel gestural input , 2013, 2013 IEEE Symposium on 3D User Interfaces (3DUI).
[7] Insook Choi,et al. Foot-mounted gesture detection and its application in virtual environments , 1997, 1997 IEEE International Conference on Systems, Man, and Cybernetics. Computational Cybernetics and Simulation.
[8] Masanori Sugimoto,et al. Novel interaction techniques by combining hand and foot gestures on tabletop environments , 2011, ITS '11.
[9] Gerd Bruder,et al. To touch or not to touch?: comparing 2D touch and 3D mid-air interaction on stereoscopic tabletop surfaces , 2013, SUI '13.
[10] Ivan Poupyrev,et al. An Introduction to 3-D User Interface Design , 2001, Presence: Teleoperators & Virtual Environments.
[11] Michael Gleicher,et al. The challenges of 3D interaction: a CHI '94 workshop , 1994, SGCH.
[12] E. Hoffmann. A comparison of hand and foot movement times. , 1991, Ergonomics.
[13] Sriram Subramanian,et al. Putting your best foot forward: investigating real-world mappings for foot-based gestures , 2012, CHI.
[14] Kim-Phuong L. Vu,et al. Effects of Practice with Foot- and Hand-Operated Secondary Input Devices on Performance of a Word-Processing Task , 2009, HCI.