Shai: Scenario authoring for simulation games

With the advent of affordable and powerful game engines, simulation games have become an increasingly effective solution for organising virtual training sessions in areas such as incident response, safety supervision and medical services. These simulation games are replacing real-life training sessions, which are often expensive and time-consuming. The downside with using simulation games for training purposes is that current simulation games lack the flexibility of adjustable training programs that real-life trainings have, due to simulation games being a finalised, and thus static, product. This research focuses on how to increase the flexibility of training programs offered by simulation games. This is done by abstracting the scenario of simulation games, so it can be re-arranged by the training instructor using a standalone editing application. A prototype of such an application, called Shai, is developed to demonstrate and validate this approach.