Interactive modeling of tree bark
暂无分享,去创建一个
Baining Guo | Shi-Min Hu | Ligang Liu | Xi Wang | Lifeng Wang | Shimin Hu | B. Guo | Lifeng Wang | Ligang Liu | Xi Wang | Xi Wang | B. Guo
[1] Oliver Deussen,et al. A Modelling Method and User Interface for Creating Plants , 1997, Comput. Graph. Forum.
[2] Gabriel Taubin,et al. Appying Shape from Lighting Variation to Bump Map Capture , 1997, Rendering Techniques.
[3] Jean-Michel Dischler,et al. Coherent Bump Map Recovery from a Single Texture Image , 2002, Graphics Interface.
[4] John Hart,et al. Implicit Modeling of Tree Surfaces , 1996 .
[5] Neil A. Dodgson,et al. Self-similarity based texture editing , 2002, SIGGRAPH.
[6] Berthold K. P. Horn,et al. Shape from shading , 1989 .
[7] Peter Oppenheimer,et al. Real time design and animation of fractal plants and trees , 1986, SIGGRAPH.
[8] Jules Bloomenthal,et al. Modeling the mighty maple , 1985, SIGGRAPH.
[9] Przemyslaw Prusinkiewicz,et al. Development models of herbaceous plants for computer imagery purposes , 1988, SIGGRAPH.
[10] Marc Jaeger,et al. Plant models faithful to botanical structure and development , 1988, SIGGRAPH.
[11] TerzopoulosDemetri,et al. Modeling inelastic deformation , 1988 .
[12] Demetri Terzopoulos,et al. Modeling inelastic deformation: viscolelasticity, plasticity, fracture , 1988, SIGGRAPH.
[13] Stephen Lin,et al. View-dependent displacement mapping , 2003, ACM Trans. Graph..
[14] Allen Gersho,et al. Vector quantization and signal compression , 1991, The Kluwer international series in engineering and computer science.
[15] Shree K. Nayar,et al. Reflectance and Texture of Real-World Surfaces Authors , 1997, CVPR 1997.
[16] Jitendra Malik,et al. Textons, contours and regions: cue integration in image segmentation , 1999, Proceedings of the Seventh IEEE International Conference on Computer Vision.
[17] Ghillean T. Prance,et al. Bark: The Formation, Characteristics and Uses of Bark Around the World , 1993 .
[18] Koichi Hirota,et al. Generation of crack patterns with a physical model , 1998, The Visual Computer.
[19] Sylvain Lefebvre,et al. Synthesizing Bark , 2002, Rendering Techniques.
[20] Shree K. Nayar,et al. Reflectance and texture of real-world surfaces , 1997, Proceedings of IEEE Computer Society Conference on Computer Vision and Pattern Recognition.
[21] Frédo Durand,et al. A gentle introduction to bilateral filtering and its applications , 2007, SIGGRAPH Courses.
[22] Andrea J. van Doorn,et al. Illuminance texture due to surface mesostructure , 1996 .
[23] Harry Shum,et al. Synthesizing bidirectional texture functions for real-world surfaces , 2001, SIGGRAPH.
[24] Aaron F. Bobick,et al. The direct computation of height from shading , 1991, Proceedings. 1991 IEEE Computer Society Conference on Computer Vision and Pattern Recognition.