Requirements for Computational Models

The aim of this paper is to revisit the fundamental requirements for bulding computational models for Interactive Narrative. We express the need for broader computational models of narrative and underline the fundamental difference between models for story generation and models for Interactive Narrative. Research directions are finally sketched to move towards dedicated computational models for Interactive Narrative.

[1]  Paul J. Bailey Searching for Storiness: Story-Generation from a Reader's Perspective , 1999 .

[2]  Brenda Laurel,et al.  Computers as theatre , 1991 .

[3]  Andreas Witzel,et al.  Explicit Knowledge Programming for Computer Games , 2008, AIIDE.

[4]  Philippe Hamon,et al.  Texte et idéologie , 1997 .

[5]  Nicolas Szilas,et al.  Interactive drama on computer : beyond linear narrative , 1999 .

[6]  E. Tan,et al.  Emotion and the Structure of Narrative Film: Film As An Emotion Machine , 1995 .

[7]  Mariët Theune,et al.  The Virtual Storyteller : story generation by simulation , 2008 .

[8]  Joseph Bates,et al.  Dramatic Presence , 1993, Presence: Teleoperators & Virtual Environments.

[9]  Nicolas Szilas,et al.  A COMPUTATIONAL MODEL OF AN INTELLIGENT NARRATOR FOR INTERACTIVE NARRATIVES , 2007, Appl. Artif. Intell..

[10]  Nicolas Szilas,et al.  The future of interactive drama , 2005 .

[11]  Marie-Laure Ryan,et al.  Beyond Myth and Metaphor - The Case of Narrative in Digital Media , 2001, Game Stud..

[12]  Philippe Hamon,et al.  Texte et ideologie: Valeurs, hierarchies et evaluations dans l'oeuvre litteraire , 1988 .

[13]  L. Bates,et al.  Hap A Reactive, Adaptive Architecture for Agents , 1991 .

[14]  Daniel Kudenko,et al.  Generation of dilemma-based interactive narratives with a changeable story goal , 2008, INTETAIN '08.

[15]  Ruth Aylett,et al.  Building Synthetic Actors for Interactive Dramas , 2007, AAAI Fall Symposium: Intelligent Narrative Technologies.

[16]  Brian Magerko,et al.  Narrative Development in Improvisational Theatre , 2009, ICIDS.

[17]  J. Murray Hamlet on the Holodeck , 1997 .

[18]  Pablo Gervás,et al.  Computational Approaches to Storytelling and Creativity , 2009, AI Mag..

[19]  E. Tan Emotion and the structure of narrative film , 1996 .

[20]  C. Brémond Logique du récit , 1973 .

[21]  Nicolas Szilas,et al.  IDtension: a narrative engine for Interactive Drama , 2003 .

[22]  R. Michael Young,et al.  Notes on the Use of Plan Structures in the Creation of Interactive Plot , 1999 .

[23]  Marc Cavazza,et al.  Characters in Search of an Author: AI-Based Virtual Storytelling , 2001, International Conference on Virtual Storytelling.

[24]  R. Aylett,et al.  Narrative theory and emergent interactive narrative , 2004 .

[25]  Joseph Bates,et al.  Guiding interactive drama , 1997 .

[26]  Robert Michael Young,et al.  Narrative Generation for Suspense: Modeling and Evaluation , 2008, ICIDS.

[27]  Nathanael Chambers,et al.  Unsupervised Learning of Narrative Schemas and their Participants , 2009, ACL.

[28]  Ruth Aylett,et al.  Solving the Narrative Paradox in VEs - Lessons from RPGs , 2003, IVA.

[29]  Ruth Aylett,et al.  Being There: Participants and Spectators in Interactive Narrative , 2007, International Conference on Virtual Storytelling.

[30]  Ana Paiva,et al.  FearNot! - An Experiment in Emergent Narrative , 2005, IVA.

[31]  Vincent Jouve,et al.  Poétique des valeurs , 2001 .

[32]  Ivo Swartjes,et al.  Emergent Story Generation: Lessons from Improvisational Theater , 2007, AAAI Fall Symposium: Intelligent Narrative Technologies.

[33]  Mario J. Valdés Le texte narratif , 1975 .

[34]  Andrew Stern,et al.  Integrating Plot, Character and Natural Language Processing in the Interactive Drama Façade , 2003 .

[35]  Andrew Stern,et al.  Structuring Content in the Façade Interactive Drama Architecture , 2005, AIIDE.

[36]  R. Aylett,et al.  Towards a narrative theory of virtual reality , 2003, Virtual Reality.

[37]  Nikitas M. Sgouros Dynamic Generation, Management and Resolution of Interactive Plots , 1999, Artif. Intell..

[38]  Assumptions underlying the Erasmatron interactive storytelling engine ChrisCrawford , 1999 .

[39]  Robert Michael Young,et al.  Managing interaction between users and agents in a multi-agent storytelling environment , 2003, AAMAS '03.

[40]  R. Michael Young,et al.  An architecture for integrating plan-based behavior generation with interactive game environments , 2004, J. Game Dev..