Effects of a Communication with Make-Believe Play in a Real-Space Sharing Edutainment System

Recently, e-learning has become widely used. We have already developed an edutainment system named GOSAL (GOkko-asobi Supporting system for Active Learning) in which we introduce distinctive CG characters and communication support functions to enhance user communication for group work. We also confirmed that an element of make-believe play promotes the utterance of users. In this study, we evaluated the effectiveness of the system through an experiment in comparison with real group work, and confirmed the effectiveness for creative and laugh-filled learning.