Animated Agents' Facial Emotions: Does the Agent Design Make a Difference?
暂无分享,去创建一个
[1] Sophie Jörg,et al. Evaluating the emotional content of human motions on real and virtual characters , 2008, APGV '08.
[2] Peter Robinson,et al. How anthropomorphism affects empathy toward robots , 2009, 2009 4th ACM/IEEE International Conference on Human-Robot Interaction (HRI).
[3] Ipke Wachsmuth,et al. Modeling primary and secondary emotions for a believable communication agent , 2006 .
[4] Daniel Thalmann,et al. Emotional face expression profiles supported by virtual human ontology , 2006, Comput. Animat. Virtual Worlds.
[5] A. D. Manning,et al. Understanding Comics: The Invisible Art , 1993 .
[6] Trent W. Lewis,et al. PETA – a Pedagogical Embodied Teaching Agent , 2008 .
[7] R. Mayer,et al. An embodiment effect in computer-based learning with animated pedagogical agents. , 2012, Journal of experimental psychology. Applied.
[8] R. Moreno,et al. Students' choice of animated pedagogical agents in science learning: A test of the similarity-attraction hypothesis on gender and ethnicity , 2006 .
[9] W. Lewis Johnson,et al. Steve: an animated pedagogical agent for procedural training in virtual environments , 1997, SGAR.
[10] R. Mayer,et al. Interactive Multimodal Learning Environments , 2007 .
[11] Noah L. Schroeder,et al. How Effective are Pedagogical Agents for Learning? A Meta-Analytic Review , 2013 .
[12] Arthur C. Graesser,et al. AutoTutor and affective autotutor: Learning by talking with cognitively and emotionally intelligent computers that talk back , 2012, TIIS.
[13] Heinrich H. Bülthoff,et al. Evaluating the perceptual realism of animated facial expressions , 2008, TAP.
[14] P. Ekman,et al. Unmasking the Face: A Guide to Recognizing Emotions From Facial Expressions , 1975 .
[15] Jean-Claude Martin,et al. Impact of Expressive Wrinkles on Perception of a Virtual Character's Facial Expressions of Emotions , 2009, IVA.
[16] F. Thomas,et al. The illusion of life : Disney animation , 1981 .
[17] Hans-Peter Seidel,et al. Mixed feelings: expression of non-basic emotions in a muscle-based talking head , 2005, Virtual Reality.
[18] Ning Wang,et al. The politeness effect: Pedagogical agents and learning outcomes , 2008, Int. J. Hum. Comput. Stud..
[19] Lawrence W. Stark,et al. The Effects of Pictorial Realism, Delay of Visual Feedback, and Observer Interactivity on the Subjective Sense of Presence , 1996, Presence: Teleoperators & Virtual Environments.
[20] Yanghee Kim,et al. Gendered socialization with an embodied agent: Creating a social and affable mathematics learning environment for middle-grade females , 2013 .
[21] Takaaki Kuratate,et al. Making a thinking-talking head , 2007, AVSP.
[22] Soyoung Kim,et al. Designing nonverbal communication for pedagogical agents: When less is more , 2009, Comput. Hum. Behav..
[23] K. Scherer. Appraisal considered as a process of multilevel sequential checking. , 2001 .
[24] Nicoletta Adamo-Villani,et al. Keyboard encoding of facial expressions , 2004 .
[25] Huay Lit Woo,et al. Designing multimedia learning environments using animated pedagogical agents: factors and issues , 2009, J. Comput. Assist. Learn..
[26] Jessica K. Hodgins,et al. Perceptual effects of damped and exaggerated facial motion in animated characters , 2013, 2013 10th IEEE International Conference and Workshops on Automatic Face and Gesture Recognition (FG).
[27] Arthur C. Graesser,et al. Adaptive Technologies for Training and Education: Emotions during Learning with AutoTutor , 2012 .
[28] Claire Dormann,et al. Embodied Conversational Agents on a Common Ground , 2004, From Brows to Trust.
[29] Dongsong Zhang,et al. Mobile personal information management agent: Supporting natural language interface and application integration , 2012, Inf. Process. Manag..
[30] Rinat B. Rosenberg-Kima,et al. Interface agents as social models for female students: The effects of agent visual presence and appearance on female students' attitudes and beliefs , 2008, Comput. Hum. Behav..
[31] Dion Hoe-Lian Goh,et al. Affect in Embodied Pedagogical Agents , 2015 .
[32] Nicoletta Adamo-Villani,et al. Two Novel Technologies for Accessible Math and Science Education , 2008, IEEE MultiMedia.
[33] Christine L. Lisetti,et al. MAUI: a multimodal affective user interface , 2002, MULTIMEDIA '02.
[34] Yanghee Kim,et al. The impact of learner attributes and learner choice in an agent-based environment , 2011, Comput. Educ..
[35] Yanghee Kim,et al. Pedagogical Agents as Social Models to Influence Learner Attitudes , 2007 .
[36] Catherine Pelachaud,et al. Modelling multimodal expression of emotion in a virtual agent , 2009, Philosophical Transactions of the Royal Society B: Biological Sciences.
[37] Marco Paleari. Psychologically grounded avatars expressions , 2006 .
[38] Jeffrey Holmes,et al. Designing agents to support learning by explaining , 2007, Comput. Educ..
[39] K. Cissell. A Study Of The Effects Of Computer Animated Character Body Style On Perception Of Facial Expression , 2013 .
[40] James C. Lester,et al. Achieving Affective Impact: Visual Emotive Communication in Lifelike Pedagogical Agents , 1999 .
[41] Mark H. Johnson,et al. Oxford Handbook of Face Perception , 2011 .
[42] Ralph Adolphs,et al. Perception and Emotion , 2006 .
[43] Steffi Domagk,et al. Do Pedagogical Agents Facilitate Learner Motivation and Learning Outcomes? , 2010, J. Media Psychol. Theor. Methods Appl..
[44] James C. Lester,et al. Lifelike Pedagogical Agents for Mixed-initiative Problem Solving in Constructivist Learning Environments , 2004, User Modeling and User-Adapted Interaction.
[45] Aleix M. Martinez,et al. The AR face database , 1998 .
[46] P. Ekman,et al. Facial action coding system , 2019 .
[47] James C. Lester,et al. The persona effect: affective impact of animated pedagogical agents , 1997, CHI.
[48] Kallirroi Georgila,et al. SimSensei Demonstration: A Perceptive Virtual Human Interviewer for Healthcare Applications , 2015, AAAI.
[49] Igor S. Pandzic,et al. MPEG-4 Facial Animation , 2002 .
[50] Yanghee Kim,et al. Pedagogical agents as learning companions: the impact of agent emotion and gender , 2007, J. Comput. Assist. Learn..
[51] Gloria Willcox,et al. The Feeling Wheel A Tool for Expanding Awareness of Emotions and Increasing Spontaneity and Intimacy , 1982 .
[52] R. Mayer. The Cambridge Handbook of Multimedia Learning: Principles Based on Social Cues in Multimedia Learning: Personalization, Voice, Image, and Embodiment Principles , 2014 .
[53] C. Nass,et al. Truth is beauty: researching embodied conversational agents , 2001 .
[54] Nicoletta Adamo-Villani,et al. Does Character's Visual Style Affect Viewer's Perception of Signing Avatars? , 2015, eLEOT.