Face-to-face interfaces
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Recent work on the social nature of human-computer interactions [3] has prompted research on animated, anthropomorphic characters in user interfaces. Such interfaces may simplify user interactions by allowing them to use and interpret natural face-to-face communication techniques such as speech, gestures and facial expressions. We describe our initial implementation, a character that controls the A/V facilities in a state-of-the-art conference room, and outline the goals of our ongoing project.
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[3] Mark Steedman,et al. Animated conversation: rule-based generation of facial expression, gesture & spoken intonation for multiple conversational agents , 1994, SIGGRAPH.