Product development focuses now on Concurrent Engineering aspects. This requires the consideration of all skill constraints contributing to the product life cycle: mechanical design, manufacture, Assembly/Disassembly (A/D), ergonomics, etc. To this end, DFX (Design For X) methods have been developed. Usually, the A/D studies based on DFA (Design For Assembly) software tools have a semi or fully automatic character and allow a quantitative assessment of the product from an A/D point of view. Moreover, such aspects as diversity and complexity of parts and A/D operations, fast and direct multi-criteria optimizations during the design, etc. are hardly considered using current DFX methods. In order to help the designer analyze the A/D or maintenance process of a product as well as to ease decision-making, new methods based on a direct assessment of a human being throughout the A/D operation simulation have been recently developed. Thus, a method discussed in this paper is based on Virtual Reality (VR) tools used in the A/D and design contexts. Hence, various approaches for A/D analysis are discussed in the present paper. To this end, the interest of the use of VR tools for qualitative/quantitative A/D studies of complex systems for collaborative design, the possible use of virtual simulations during different phases of the product development are showed. Virtual A/D assessment methods are particularly interesting in the case of A/D analysis of complex mechanisms containing deformable parts as presented in this paper. The proposed method is illustrated by different examples of A/D tasks to demonstrate an impact of the use of VR tools on the development of DFA and design analysis methods.
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