Interactive SPH simulation and rendering on the GPU
暂无分享,去创建一个
Renato Pajarola | Prashant Goswami | Barbara Solenthaler | Philipp Schlegel | R. Pajarola | B. Solenthaler | P. Goswami | Philipp Schlegel
[1] Markus Hadwiger,et al. Real‐Time Ray‐Casting and Advanced Shading of Discrete Isosurfaces , 2005, Comput. Graph. Forum.
[2] Hans-Peter Seidel,et al. GPU marching cubes on shader model 3.0 and 4.0 , 2007 .
[3] Renato Pajarola,et al. Adaptive Sampling and Rendering of Fluids on the GPU , 2008, VG/PBG@SIGGRAPH.
[4] Renato Pajarola,et al. Eurographics/ Acm Siggraph Symposium on Computer Animation (2008) , 2022 .
[5] Leonidas J. Guibas,et al. Adaptively sampled particle fluids , 2007, ACM Trans. Graph..
[6] Kei Iwasaki,et al. GPU-based rendering of point-sampled water surfaces , 2008, The Visual Computer.
[7] Simon Stegmaier,et al. A simple and flexible volume rendering framework for graphics-hardware-based raycasting , 2005, Fourth International Workshop on Volume Graphics, 2005..
[8] Edward Angel,et al. Fast high accuracy volume rendering , 2004 .
[9] William E. Lorensen,et al. Marching cubes: a high resolution 3D surface construction algorithm , 1996 .
[10] J. Morris. Simulating surface tension with smoothed particle hydrodynamics , 2000 .
[11] Dinesh Manocha,et al. DiFi: Fast 3D Distance Field Computation Using Graphics Hardware , 2004, Comput. Graph. Forum.
[12] J. Monaghan. Smoothed particle hydrodynamics , 2005 .
[13] Takahiro Harada,et al. Sliced data structure for particle-based simulations on GPUs , 2007, GRAPHITE '07.
[14] Kunihiro Chihara,et al. Particle-Based Fluid Simulation on GPU , 2003 .
[15] Nelson L. Max,et al. Optical Models for Direct Volume Rendering , 1995, IEEE Trans. Vis. Comput. Graph..
[16] James F. Blinn,et al. A Generalization of Algebraic Surface Drawing , 1982, TOGS.
[17] R. Pajarola,et al. Predictive-corrective incompressible SPH , 2009, SIGGRAPH 2009.
[18] Markus H. Gross,et al. Algebraic point set surfaces , 2007, ACM Trans. Graph..
[19] Kun Zhou,et al. Real-time KD-tree construction on graphics hardware , 2008, SIGGRAPH Asia '08.
[20] Nina Amenta,et al. Defining point-set surfaces , 2004, ACM Trans. Graph..
[21] Markus H. Gross,et al. Particle-based fluid simulation for interactive applications , 2003, SCA '03.
[22] D. Levin,et al. Mesh-Independent Surface Interpolation , 2004 .
[23] William E. Lorensen,et al. Marching cubes: A high resolution 3D surface construction algorithm , 1987, SIGGRAPH.
[24] Tomoyuki Nishita,et al. GPU‐based Fast Ray Casting for a Large Number of Metaballs , 2008, Comput. Graph. Forum.
[25] Takahiro Harada,et al. Fast Rendering of Particle-Based Fluid by Utilizing Simulation Data , 2009, Eurographics.
[26] Markus H. Gross,et al. Dynamic Sampling and Rendering of Algebraic Point Set Surfaces , 2008, Comput. Graph. Forum.
[27] Markus Gross,et al. Point-Based Graphics , 2007 .