The Effect of Educational Game on Children Learning Experience in a Slovakian School
暂无分享,去创建一个
[1] Gabriel-Miro Muntean,et al. STEM EDUCATION WITH ATOMIC STRUCTURE VIRTUAL LAB FOR LEARNERS WITH SPECIAL EDUCATION NEEDS , 2018, EDULEARN18 Proceedings.
[2] Gabriel-Miro Muntean,et al. Teaching and Learning Physics using 3D Virtual Learning Environment: A Case Study of Combined Virtual Reality and Virtual Laboratory in Secondary School , 2020 .
[3] Cristina Hava Muntean,et al. A Case Study on 21st Century Skills Development Through a Computer Based Maths Game , 2018 .
[4] Stamatios Papadakis,et al. The use of computer games in classroom environment , 2018 .
[5] Cristina Hava Muntean,et al. VQAMap: A Novel Mechanism for Mapping Objective Video Quality Metrics to Subjective MOS Scale , 2016, IEEE Transactions on Broadcasting.
[6] Gabriel-Miro Muntean,et al. A LARGE-SCALE PILOT STUDY ON GAME-BASED LEARNING AND BLENDED LEARNING METHODOLOGIES IN UNDERGRADUATE PROGRAMMING COURSES , 2018, EDULEARN18 Proceedings.
[7] Cristina Hava Muntean,et al. Investigating Flipped Classroom and Problem-based Learning in a Programming Module for Computing Conversion Course , 2018, J. Educ. Technol. Soc..
[8] Gabriel-Miro Muntean,et al. Water Cycle in Nature: Small-Scale STEM Education Pilot , 2018 .
[9] Ashi Ranka,et al. SPACE INVADERS: AN EDUCATIONAL GAME IN VIRTUAL REALITY , 2018 .
[10] Cristina Hava Muntean,et al. Investigating the Impact of an Immersive Computer-based Math Game on the Learning Process of Undergraduate Students , 2018, 2018 IEEE Frontiers in Education Conference (FIE).
[11] Michail Kalogiannakis,et al. Using Gamification for Supporting an Introductory Programming Course. The Case of ClassCraft in a Secondary Education Classroom , 2017, ArtsIT/DLI.
[12] Gabriel-Miro Muntean,et al. Final Frontier: An Educational Game on Solar System Concepts Acquisition for Primary Schools , 2017, 2017 IEEE 17th International Conference on Advanced Learning Technologies (ICALT).
[13] Cristina Hava Muntean,et al. An analysis of flip-classroom pedagogy in first year undergraduate mathematics for computing , 2014, 2014 IEEE Frontiers in Education Conference (FIE) Proceedings.
[14] Gabriel-Miro Muntean,et al. EARTH COURSE: A PRIMARY SCHOOL LARGE-SCALE PILOT ON STEM EDUCATION , 2018, EDULEARN18 Proceedings.
[15] Cristina Hava Muntean,et al. QoE-aware video resolution thresholds computation for adaptive multimedia , 2017, 2017 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting (BMSB).
[16] Ioana Ghergulescu,et al. Pedagogical based Learner Model Characteristics , 2018 .
[17] Gunver Majgaard,et al. Seeing the unseen: Spatial visualization of the Solar System with physical prototypes and Augmented Reality , 2017 .
[18] Abhishek Chakraborty. Odyssey: an interactive simulation to learn concepts of the solar system , 2015, IDC.
[19] M. C. Costa,et al. SolarSystemGO — An augmented reality based game with astronomical concepts , 2018, 2018 13th Iberian Conference on Information Systems and Technologies (CISTI).
[20] Gabriel-Miro Muntean,et al. Final Frontier Game: A Case Study on Learner Experience , 2018, CSEDU.