Three improvements of the ray tracing algorithm for CSG trees
暂无分享,去创建一个
[1] Andrew S. Glassner,et al. Space subdivision for fast ray tracing , 1984, IEEE Computer Graphics and Applications.
[2] Turner Whitted,et al. An improved illumination model for shaded display , 1979, CACM.
[3] Willem F. Bronsvoort,et al. Two methods for improving the efficiency of ray casting in solid modelling , 1984 .
[4] Sabine Coquillart. An Improvement of the Ray-tracing Algorithm , 1985, Eurographics.
[5] Arthur Appel,et al. The notion of quantitative invisibility and the machine rendering of solids , 1967, ACM National Conference.
[6] Roy Hall,et al. A Testbed for Realistic Image Synthesis , 1983, IEEE Computer Graphics and Applications.
[7] Scott D. Roth,et al. Ray casting for modeling solids , 1982, Comput. Graph. Image Process..
[8] R. Nagel,et al. 3-D Visual simulation , 1971 .
[9] Donald P. Greenberg,et al. Improved Computational Methods for Ray Tracing , 1984, TOGS.