Teacher candidates’ views of a multi‐user virtual environment (MUVE)
暂无分享,去创建一个
[1] Andrew Trotter. School Subtracts Math Texts to Add E-Lessons, Tests. , 2007 .
[2] Joseph O'Brien,et al. Learning Generation: Fostering Innovation with Tomorrow’s Teachers and Technology , 2005 .
[3] David R. Krathwohl,et al. Methods of Educational and Social Science Research: An Integrated Approach , 1992 .
[4] Kara Dawson,et al. When curriculum-based, technology-enhanced field experiences and teacher inquiry coalesce: An opportunity for conceptual change? , 2007, Br. J. Educ. Technol..
[5] Vicki L. Cohen. Learning Styles and Technology in a Ninth-Grade High School Population , 2001 .
[6] D. Ketelhut. The Impact of Student Self-efficacy on Scientific Inquiry Skills: An Exploratory Investigation in River City, a Multi-user Virtual Environment , 2007 .
[7] James Paul Gee,et al. What video games have to teach us about learning and literacy , 2007, CIE.
[8] J. Bransford. How people learn , 2000 .
[9] B. Joyce,et al. The Evolution of Peer Coaching , 1996 .
[10] B. Joyce,et al. Models of Teaching , 2024 .
[11] Colleen Swain. Preservice Teachers Self-Assessment Using Technology: Determining What Is Worthwhile and Looking for Changes in Daily Teaching and Learning Practices , 2006 .
[12] V. Rideout,et al. Generation M2: Media in the Lives of 8- to 18-Year-Olds , 2010 .
[13] Nick DeKanter,et al. Gaming redefines interactivity for learning , 2004 .
[14] Charlene O'Hanlon,et al. Gaming: Eat Breakfast, Drink Milk, Play Xbox. , 2007 .
[15] J. C. Herz,et al. Joystick Nation: How Videogames Ate Our Quarters, Won Our Hearts, and Rewired Our Minds , 1997 .
[16] J. Creswell. Qualitative inquiry and research design: choosing among five traditions. , 1998 .
[17] John F. Bauer. A Technology Gender Divide: Perceived Skill and Frustration Levels among Female Preservice Teachers. , 2000 .
[18] J. Gee,et al. How Computer Games Help Children Learn , 2006 .
[19] John C. Beck,et al. Got Game: How the Gamer Generation Is Reshaping Business Forever , 2004 .
[20] Jerry Willis,et al. Educational Computing: Learning with Tomorrow's Technologies , 1992 .
[21] Xenophon Koufteros,et al. Confirmatory Analysis of Computer Self-Efficacy , 2003 .
[22] Gerald Girod,et al. Exploring the Efficacy of the Cook School District Simulation , 2006 .
[23] Jonathan R. Anderson. The Relationship Between Student Perceptions of Team Dynamics and Simulation Game Outcomes: An Individual-Level Analysis , 2005 .
[24] Susan A. Yoon,et al. Developing games and simulations for today and tomorrow’s tech savvy youth , 2005 .
[25] Vahid Motamedi,et al. Predicting Preservice Teacher Competence in Computer Technology: Modeling and Application in Training Environments , 2007 .
[26] K. Squire. From Content to Context: Videogames as Designed Experience , 2006 .
[27] A. Bandura. Social Foundations of Thought and Action: A Social Cognitive Theory , 1985 .
[28] Briant J. Farnsworth,et al. Preparing tomorrow's teachers to use technology: attitudinal impacts of technology-supported field experience on pre-service teacher candidates , 2004 .
[29] Melissa Erlene Pierson,et al. Technology Integration Practice as a Function of Pedagogical Expertise , 2001 .
[30] James J. Kirk. An Unofficial Guide to Web-Based Instructional Gaming and Simulation Resources. , 2001 .
[31] Mark van 't Hooft,et al. Inquiry-Based Instruction Through Handheld-Based Science Activities: Preservice Teachers’ Attitude and Self-Efficacy , 2006 .
[32] Ann L. Brown,et al. How people learn: Brain, mind, experience, and school. , 1999 .
[33] Charoula Angeli,et al. Transforming a teacher education method course through technology: effects on preservice teachers' technology competency , 2005, Comput. Educ..
[34] Jillian Kinzie,et al. Creating Learning Centered Classrooms. What Does Learning Theory Have To Say? ERIC Digest. , 1998 .
[35] George Beekman. Computer Confluence , 1996 .
[36] Margaret Pope,et al. Enhancing Technology Use in Student Teaching: A Case Study , 2005 .
[37] Clark Aldrich,et al. Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences , 2005 .
[38] Susan Gibson. Incorporating Computer-Based Learning Into Preservice Education Courses , 2002 .