The focus of the paper lies on the use of traditional artificial intelligence technologies for a practical application - the support of the analysis and synthesis of three-dimensional models of campus infrastructures. The centre stage is taken by a combination of high-level domain ontologies and production rules with low-level pattern recognitions and filter functions in inference processes. The approach helps to generate or check parts of building shells, technical installations, interior equipments, and exterior surroundings. The implementation is done using the programming languages Lisp and C on the basis of data steaming from management, design, and visualisation systems. The practical background is the creation of an interactive three-dimensional building information model of a university campus for various purposes.
[1]
Stavros Christodoulakis,et al.
Coupling Ontologies with Graphics Content for Knowledge Driven Visualization
,
2006,
IEEE Virtual Reality Conference (VR 2006).
[2]
Alexei Sourin,et al.
Cybercampuses: design issues and future directions
,
2006,
The Visual Computer.
[3]
Hermin Dipl.-Inf. Kantardshieffa.
Technology of 3D data transformation for interactive virtual building infrastructure models
,
2011
.
[4]
Brigitte Bartsch-Spörl,et al.
DOM-ARCADE: Assistance Services for Construction, Evaluation, and Adaptation of Design Layouts
,
1996
.