A Rapid HMI Prototyping Based on Personality Traits and AI for Social Connected Thermostats
暂无分享,去创建一个
Therese Peffer | Pedro Ponce | Arturo Molina | Sergio Castellanos | Juana Isabel Méndez | Alan K. Meier | Marcel Pecina | Gustavo Schroeder
[1] Therese Peffer,et al. Energy Management System Based on a Gamified Application for Households , 2021, Energies.
[2] Lihua Xie,et al. A feedforward neural network based indoor-climate control framework for thermal comfort and energy saving in buildings , 2019, Applied Energy.
[3] Therese Peffer,et al. Tailored gamification and serious game framework based on fuzzy logic for saving energy in connected thermostats , 2020 .
[4] Therese Peffer,et al. The Next Generation of Social Products Based on Sensing, Smart and Sustainable (S3) Features: A Smart Thermostat as Case Study , 2019, IFAC-PapersOnLine.
[5] D. Bienvenido-Huertas,et al. Influence of the Improvement in Thermal Expectation Levels with Adaptive Setpoint Temperatures on Energy Consumption , 2020, Applied Sciences.
[6] Suseela Vappangi,et al. A systematic literature review on prototyping with Arduino: Applications, challenges, advantages, and limitations , 2021, Comput. Sci. Rev..
[7] I. M. Chatzigeorgiou,et al. A systematic review on feedback research for residential energy behavior change through mobile and web interfaces , 2021 .
[8] Yujie Lu,et al. Big Five Personality Traits, Demographics and Energy Conservation Behaviour: A Preliminary Study of Their Associations in Singapore , 2019, Energy Procedia.
[9] Kristen Schiele,et al. Utilizing Gamification to Promote Sustainable Practices , 2018 .
[10] Therese Peffer,et al. Framework for communicating with consumers using an expectation interface in smart thermostats , 2017 .
[11] Siaw-Chui Wee,et al. Gamification: Predicting the effectiveness of variety game design elements to intrinsically motivate users' energy conservation behaviour. , 2019, Journal of environmental management.
[12] Chris G. Sibley,et al. The big five personality traits and environmental engagement: Associations at the individual and societal level , 2012 .
[13] Kristen S. Cetin,et al. Smart Meters and Smart Devices in Buildings: a Review of Recent Progress and Influence on Electricity Use and Peak Demand , 2017 .
[14] Lennart E. Nacke,et al. Empirical validation of the Gamification User Types Hexad scale in English and Spanish , 2019, Int. J. Hum. Comput. Stud..
[15] Machteld van den Broek,et al. Gamification-based framework for engagement of residential customers in energy applications , 2018, Energy Research & Social Science.
[16] Therese Peffer,et al. How people use thermostats in homes: A review , 2011, Building and Environment.
[17] Therese Peffer,et al. S4 Product Design Framework: A Gamification Strategy Based on Type 1 and 2 Fuzzy Logic , 2019, ICSM.
[18] Antonio F. Gómez-Skarmeta,et al. A Comprehensive Survey about Thermal Comfort under the IoT Paradigm: Is Crowdsensing the New Horizon? , 2020, Sensors.