An intertwined perspective on technology and digitised individuals: Linkages, needs and outcomes
暂无分享,去创建一个
Ofir Turel | Christy M. K. Cheung | Manuel Trenz | Christian Matt | Christy M.K. Cheung | Manuel Trenz | O. Turel | C. Matt | Ofir Turel
[1] P. Best,et al. Online communication, social media and adolescent wellbeing: A systematic narrative review , 2014 .
[2] Kiyoshi Murata,et al. Does Ethical Judgment Determine the Decision to Become a Cyborg? , 2018, Journal of Business Ethics.
[3] Monideepa Tarafdar,et al. Panel report: the dark side of the digitization of the individual , 2019, Internet Res..
[4] JungYoonhyuk. What a smartphone is to me , 2014 .
[5] Ofir Turel,et al. Electronic device use and beverage related sugar and caffeine intake in US adolescents , 2019, PloS one.
[6] Halis Kaan Akturk,et al. A novel and easy method to locate and remove first approved long-term implantable glucose sensors. , 2020, Diabetes technology & therapeutics.
[7] David G. Rand,et al. Lazy, not biased: Susceptibility to partisan fake news is better explained by lack of reasoning than by motivated reasoning , 2019, Cognition.
[8] Funmi Adebesin,et al. In the Eye of the Beholder: Teaching User-Centered Design to Information and Communication Technology Students With the Help of Eye Tracking , 2020 .
[9] Natalie Gerhart,et al. The mediating influence of smartwatch identity on deep use and innovative individual performance , 2020, Inf. Syst. J..
[10] Cristina Olarte-Pascual,et al. Assessing the acceptance of technological implants (the cyborg): Evidences and challenges , 2017, Comput. Hum. Behav..
[11] Lieven De Marez,et al. Recreational athletes’ running motivations as predictors of their use of online fitness community features , 2017, Behav. Inf. Technol..
[12] Yan Xu,et al. The Needs-Affordances-Features Perspective for the Use of Social Media , 2018, MIS Q..
[13] Jean-Francois De Moya,et al. From panopticon to heautopticon: A new form of surveillance introduced by quantified‐self practices , 2020, Inf. Syst. J..
[14] Esther S. Kluwer,et al. Autonomy in Relatedness: How Need Fulfillment Interacts in Close Relationships , 2019, Personality & social psychology bulletin.
[15] Anthony L. Burrow,et al. How many likes did I get?: Purpose moderates links between positive social media feedback and self-esteem. , 2017 .
[16] S. M. Arnsten. Intrinsic motivation. , 1990, The American journal of occupational therapy : official publication of the American Occupational Therapy Association.
[17] Ofir Turel. Potential 'dark sides' of leisure technology use in youth , 2019, Commun. ACM.
[18] Madeline Carr,et al. The United Kingdom's Emerging Internet of Things (IoT) Policy Landscape , 2019 .
[19] Martha E. Pollack,et al. Intelligent Technology for an Aging Population: The Use of AI to Assist Elders with Cognitive Impairment , 2005, AI Mag..
[20] H. Woods,et al. #Sleepyteens: Social media use in adolescence is associated with poor sleep quality, anxiety, depression and low self-esteem. , 2016, Journal of adolescence.
[21] D. Moliner-Urdiales,et al. Association Between Screen Media Use and Academic Performance Among Children and Adolescents: A Systematic Review and Meta-analysis. , 2019, JAMA pediatrics.
[22] Alexander Benlian,et al. Mitigating the intrusive effects of smart home assistants by using anthropomorphic design features: A multimethod investigation , 2019, Inf. Syst. J..
[23] Ankit Kesharwani,et al. Do (how) digital natives adopt a new technology differently than digital immigrants? A longitudinal study , 2020, Inf. Manag..
[24] S. V. D. Graaf,et al. In Waze We Trust: Algorithmic Governance of the Public Sphere , 2018, Media and Communication.
[25] Pamela J. Wisniewski,et al. When social media traumatizes teens: The roles of online risk exposure, coping, and post-traumatic stress , 2018, Internet Res..
[26] Justin M. Berg,et al. in Cyberspace : How Boundary Work in Online Social Networks Impacts Professional Relationships , 2013 .
[27] Robert M. Davison,et al. Interpersonal knowledge exchange in China: The impact of guanxi and social media , 2017, Inf. Manag..
[28] Jan vom Brocke,et al. Utilizing big data analytics for information systems research: challenges, promises and guidelines , 2016, Eur. J. Inf. Syst..
[29] John Owens,et al. ‘My Fitbit Thinks I Can Do Better!’ Do Health Promoting Wearable Technologies Support Personal Autonomy? , 2019 .
[30] Chrysovalantou Ziogou,et al. Energy Management Strategies for RES-enabled Smart-grids empowered by an Internet of Things (IoT) Architecture , 2017 .
[31] Ofir Turel,et al. The digitization of the individual: conceptual foundations and opportunities for research , 2019, Electron. Mark..
[32] Tommy K. H. Chan,et al. Cyberbullying on Social Networking Sites: The Crime Opportunity and Affordance Perspectives , 2019, J. Manag. Inf. Syst..
[33] Shoshana Zuboff,et al. Big other: surveillance capitalism and the prospects of an information civilization , 2015, J. Inf. Technol..
[34] Amandine Pascal,et al. 15 Years of Information System Design Science Research: A Bibliographic Analysis , 2020, HICSS.
[35] Edward L. Deci,et al. Intrinsic Motivation and Self-Determination in Human Behavior , 1975, Perspectives in Social Psychology.
[36] Robert M. Davison. Which journal characteristics best invite submissions? , 2020, Inf. Syst. J..
[37] Tobias Mettler,et al. Physiolytics at the workplace: Affordances and constraints of wearables use from an employee's perspective , 2018, Inf. Syst. J..
[38] Jesús Favela,et al. Enriching in-person encounters through social media: A study on family connectedness for the elderly , 2013, Int. J. Hum. Comput. Stud..
[39] Dorothy E. Leidner,et al. I Track, Therefore I Am: Exploring the Impact of Wearable Fitness Devices on Employee Identity and Well-being , 2016, AMCIS.
[40] Kent Marett,et al. The Impact of Awareness of Being Monitored on Computer Usage Policy Compliance: An Agency View , 2019, J. Inf. Syst..
[41] Allen Newell,et al. The psychology of human-computer interaction , 1983 .
[42] Miriam J. Metzger,et al. The science of fake news , 2018, Science.
[43] Peter Rasche,et al. Means of Motivation or of Stress? The Use of Fitness Trackers for Self-Monitoring by Older Adults , 2016, HeilberufeScience.
[44] Olarte-PascualCristina,et al. Assessing the acceptance of technological implants (the cyborg) , 2017 .
[45] Robert Winter,et al. Service robots in hospitals: new perspectives on niche evolution and technology affordances , 2017, Eur. J. Inf. Syst..
[46] M. Mayo. Video Games: A Route to Large-Scale STEM Education? , 2009, Science.
[47] Yu-Chih Huang,et al. An investigation of motivation and experience in virtual learning environments: a self-determination theory , 2018, Education and Information Technologies.
[48] Radhika Santhanam,et al. Toward Meaningful Engagement: A Framework for Design and Research of Gamified Information Systems , 2017, MIS Q..
[49] Takeshi Yashiro,et al. An Internet of Things (IoT) architecture for embedded appliances , 2013, 2013 IEEE Region 10 Humanitarian Technology Conference.
[50] J. Brehm. A theory of psychological reactance. , 1981 .
[51] Thomas Hess,et al. Continuously Healthy, Continuously Used? - A Thematic Analysis of User Perceptions on Consumer Health Wearables , 2019, Pac. Asia J. Assoc. Inf. Syst..
[52] Gunnar Hartvigsen,et al. Using Fitness Trackers and Smartwatches to Measure Physical Activity in Research: Analysis of Consumer Wrist-Worn Wearables , 2018, Journal of medical Internet research.
[53] Zach W. Y. Lee,et al. Understanding massively multiplayer online role‐playing game addiction: A hedonic management perspective , 2020, Inf. Syst. J..
[54] Monideepa Tarafdar,et al. Editorial , 2015, Inf. Syst. J..
[55] Monideepa Tarafdar,et al. Editorial: Dark side of information technology use , 2015 .
[56] Julie B. Wang,et al. Wearable Sensor/Device (Fitbit One) and SMS Text-Messaging Prompts to Increase Physical Activity in Overweight and Obese Adults: A Randomized Controlled Trial. , 2015, Telemedicine journal and e-health : the official journal of the American Telemedicine Association.
[57] Izak Benbasat,et al. Collaborating with technology-based autonomous agents , 2020, Internet Res..
[58] Richard M. Ryan,et al. Eudaimonia as a Way of Living: Connecting Aristotle with Self-Determination Theory , 2016 .
[59] Nick Yee,et al. Motivations for Play in Online Games , 2006, Cyberpsychology Behav. Soc. Netw..
[60] Yoonhyuk Jung,et al. What a smartphone is to me: understanding user values in using smartphones , 2014, Inf. Syst. J..
[61] Paul Jen-Hwa Hu,et al. Extending the two‐stage information systems continuance model: incorporating UTAUT predictors and the role of context , 2011, Inf. Syst. J..
[62] Azadeh Rezvani,et al. Motivating users toward continued usage of information systems: Self-determination theory perspective , 2017, Comput. Hum. Behav..
[63] ELIOT SALANDY BROWN,et al. The Human Agency Driverless Cars Must Preserve , 2019, Ethnographic Praxis in Industry Conference Proceedings.
[64] Pär J. Ågerfalk. Artificial intelligence as digital agency , 2020, Eur. J. Inf. Syst..
[65] M. Minor,et al. Aesthetics and the online shopping environment: Understanding consumer responses , 2011 .
[66] E. Deci,et al. A meta-analytic review of experiments examining the effects of extrinsic rewards on intrinsic motivation. , 1999, Psychological bulletin.
[67] E. Deci,et al. Self‐determination theory and work motivation , 2005 .
[68] E. Deci,et al. Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. , 2000, The American psychologist.
[69] Robert E. Crossler,et al. User Motivations in Protecting Information Security: Protection Motivation Theory Versus Self-Determination Theory , 2017, J. Manag. Inf. Syst..
[70] Myung Suh Lim,et al. Stress caused by social media network applications and user responses , 2017, Multimedia Tools and Applications.
[71] Thomas Hess,et al. Consumer Use of Social Live Streaming Services: the Influence of Co-Experience and effectance on enjoyment , 2017, ECIS.
[72] Alladi Venkatesh. Digital home technologies and transformation of households , 2008, Inf. Syst. Frontiers.
[73] Ofir Turel,et al. Manipulating user resistance to large-scale information systems through influence tactics , 2020, Inf. Manag..
[74] Alexander Baldwin. Balancing act : the effect of dynamic difficulty adjustment in competitive multiplayer video games , 2017 .