Image Composition Schemes for Sort-Last Polygon Rendering on 2D Mesh Multicomputers
暂无分享,去创建一个
[1] Henry Fuchs,et al. A sorting classification of parallel rendering , 1994, IEEE Computer Graphics and Applications.
[2] Charles Hansen,et al. Parallel rendering techniques for massively parallel visualization , 1995, Proceedings of IEEE International Symposium on Parallel Algorithms Architecture Synthesis.
[3] William H. Duquette,et al. Remote interactive visualization and analysis (RIVA) using parallel supercomputers , 1995 .
[4] Charles D. Hansen,et al. Massively Parallel Visualization: Parallel Rendering , 1995, PPSC.
[5] Michael Cox. Algorithms for parallel rendering , 1995 .
[6] Serge Miguet,et al. Z-Buffer on a Transputer-Based Machine , 1991, The Sixth Distributed Memory Computing Conference, 1991. Proceedings.
[7] James H. Clark,et al. Special Feature A VLSI Geometry Processor For Graphics , 1980, Computer.
[8] Pat Hanrahan,et al. A distributed snooping algorithm for pixel merging , 1994, IEEE Parallel & Distributed Technology: Systems & Applications.
[9] Tong-Yee Lee,et al. Image composition methods for sort-last polygon rendering on 2-D mesh architectures , 1995 .
[10] Eric Hoines,et al. A Proposal for Standard Graphics Environments , 1987, IEEE Computer Graphics and Applications.
[11] Thomas W. Crockett,et al. Parallel polygon rendering for message-passing architectures , 1994, IEEE Parallel & Distributed Technology: Systems & Applications.
[12] Steven Molnar,et al. Image-Composition Architectures for Real-Time Image Generation , 1991 .
[13] F. A. Ortega,et al. Fast data parallel polygon rendering , 1993, Supercomputing '93.
[14] Carl Mueller,et al. The sort-first rendering architecture for high-performance graphics , 1995, I3D '95.
[15] Robert A. van de Geijn,et al. Global combine on mesh architectures with wormhole routing , 1993, [1993] Proceedings Seventh International Parallel Processing Symposium.
[16] Kwan-Liu Ma,et al. Parallel volume rendering using binary-swap compositing , 1994, IEEE Computer Graphics and Applications.
[17] David Ellsworth. A new algorithm for interactive graphics on multicomputers , 1994, IEEE Computer Graphics and Applications.
[18] Scott Whitman. Multiprocessor methods for computer graphics rendering , 1992 .
[19] Thomas W. Crockett,et al. DESIGN CONSIDERATIONS FOR PARALLEL GRAPHICS LIBRARIES , 1994 .
[20] Craig M. Wittenbrink,et al. Designing optimal parallel volume rendering algorithms , 1993 .
[21] Scott Whitman. Dynamic load balancing for parallel polygon rendering , 1994, IEEE Computer Graphics and Applications.
[22] Randy Heiland. Object-oriented parallel polygon rendering , 1994 .
[23] R. J. Karia,et al. Load balancing of parallel volume rendering with scattered decomposition , 1994, Proceedings of IEEE Scalable High Performance Computing Conference.
[24] Jonathan Schaeffer,et al. A VLSI Architecture for Image Composition , 1988, Advances in Computer Graphics Hardware.
[25] Michael Harrington,et al. A scalable MIMD volume rendering algorithm , 1994, Proceedings of 8th International Parallel Processing Symposium.
[26] James H. Clark,et al. The Geometry Engine , 1982, SIGGRAPH.