Performing design analysis: game design creativity and the theatre of the impressed
暂无分享,去创建一个
[1] Dave Beck,et al. Theatre of the Oppressed , 2010 .
[2] B. Langer,et al. The Practice of Everyday Life , 2019, Forms of Thinking in Leopardi’s Zibaldone.
[3] John Locke. 1 What are Innovation , Creativity and Design ? , 2003 .
[4] Ernest Adams,et al. Andrew Rollings and Ernest Adams on Game Design , 2003 .
[5] W. J. Thomas Mitchell,et al. Picture Theory: Essays on Verbal and Visual Representation , 1994 .
[6] Jane Turner,et al. Workshop on HCI and game interfaces : a long romance , 2010 .
[7] The incident. , 1980, Lincoln herald.
[8] N. Cross. Designerly ways of knowing , 2006 .
[9] Anthony Dunne,et al. Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design , 1999 .
[10] Freeman J. Dyson. Science as a Craft Industry , 1998, Science.
[11] Robin I. M. Dunbar. The Human Story , 2004 .
[12] Lindsay D. Grace,et al. Discomfort Design: Critical Reflection through Uncomfortable Play , 2014 .
[13] William W. Gaver,et al. Designing for homo ludens , 2002 .
[14] J. Murray. Hamlet on the Holodeck , 1997 .
[15] Brandon R. Schrand. Works Cited , 1991, Bach's Cycle, Mozart's Arrow.
[16] Anthony Dunne,et al. Design Noir: The Secret Life of Electronic Objects , 2001 .
[17] Espen Aarseth,et al. Computer Game Studies, Year One , 2001, Game Stud..
[18] Sandra Haukka. Working in Australia's digital games industry consolidation report , 2011 .
[19] Malcolm McCullough,et al. Abstracting Craft: The Practiced Digital Hand , 1996 .
[20] D. Kellner. Critical Theory , 2006 .
[21] Daniel Ashton. Player, Student, Designer: Games Design Students and Changing Relationships With Games , 2010, Games Cult..
[22] Darchen Sebastien. Next level thinking: A way forward for the Australian video game industry , 2012 .