Correlates, comorbidities, and suicidal tendencies of problematic game use in a national wide sample of Korean adults
暂无分享,去创建一个
H. Jeon | Jung-Woo Son | Subin Park | J. Hong | Haesoo Kim | H. Jeon
[1] C. Montomoli,et al. Area-Level Deprivation and Adverse Consequences in People With Substance Use Disorders: Findings From the Psychiatric and Addictive Dual Disorder in Italy (PADDI) Study , 2017, Substance use & misuse.
[2] Charlotta Hellström,et al. Associations between problematic gaming and psychiatric symptoms among adolescents in two samples. , 2016, Addictive behaviors.
[3] Steve Sussman,et al. Longitudinal associations between anhedonia and internet-related addictive behaviors in emerging adults , 2016, Comput. Hum. Behav..
[4] E. S. Winer,et al. The Association between Anhedonia, Suicidal Ideation, and Suicide Attempts in a Large Student Sample , 2016, Archives of suicide research : official journal of the International Academy for Suicide Research.
[5] M. Griffiths,et al. Characteristics and Psychiatric Symptoms of Internet Gaming Disorder among Adults Using Self-Reported DSM-5 Criteria , 2015, Psychiatry investigation.
[6] Chih-Hung Ko,et al. Internet Gaming Disorder in the DSM-5 , 2015, Current Psychiatry Reports.
[7] G. Martinotti,et al. Novel psychoactive substances: use and knowledge among adolescents and young adults in urban and rural areas , 2015, Human psychopharmacology.
[8] N. Petry,et al. Prevalence of Internet gaming disorder in German adolescents: diagnostic contribution of the nine DSM-5 criteria in a state-wide representative sample. , 2015, Addiction.
[9] Jong-Ik Park,et al. Prevalence and Correlates of DSM-IV Mental Disorders in South Korean Adults: The Korean Epidemiologic Catchment Area Study 2011 , 2015, Psychiatry investigation.
[10] Jeroen S. Lemmens,et al. The Internet Gaming Disorder Scale. , 2015, Psychological assessment.
[11] H. Jeon,et al. Childhood Exposure to Psychological Trauma and the Risk of Suicide Attempts: The Modulating Effect of Psychiatric Disorders , 2014, Psychiatry investigation.
[12] S. Seong,et al. Impact of childhood exposure to psychological trauma on the risk of psychiatric disorders and somatic discomfort: Single vs. multiple types of psychological trauma , 2014, Psychiatry Research.
[13] K. Brady,et al. Attempted suicide in people with co-occurring bipolar and substance use disorders: systematic review and meta-analysis. , 2014, Journal of affective disorders.
[14] M. Griffiths,et al. The (co-)occurrence of problematic video gaming, substance use, and psychosocial problems in adolescents , 2014, Journal of behavioral addictions.
[15] Andrew K. Przybylski,et al. Motivational, emotional, and behavioral correlates of fear of missing out , 2013, Comput. Hum. Behav..
[16] T. Quandt,et al. Problematic computer game use among adolescents, younger and older adults. , 2013, Addiction.
[17] Kyooseob Ha,et al. The association between problematic internet use and depression, suicidal ideation and bipolar disorder symptoms in Korean adolescents , 2013, The Australian and New Zealand journal of psychiatry.
[18] M. Kaess,et al. The Association between Pathological Internet Use and Comorbid Psychopathology: A Systematic Review , 2012, Psychopathology.
[19] Maria C. Haagsma,et al. The Prevalence of Problematic Video Gamers in The Netherlands , 2012, Cyberpsychology Behav. Soc. Netw..
[20] Reiner Hanewinkel,et al. Co-Occurrence of Addictive Behaviours: Personality Factors Related to Substance Use, Gambling and Computer Gaming , 2012, European Addiction Research.
[21] C. Ko,et al. The association between Internet addiction and psychiatric disorder: A review of the literature , 2012, European Psychiatry.
[22] Knut Joachim Mår Skouverøe,et al. Problematic Video Game Use: Estimated Prevalence and Associations with Mental and Physical Health , 2011, Cyberpsychology Behav. Soc. Netw..
[23] M. Griffiths,et al. Online Social Networking and Addiction—A Review of the Psychological Literature , 2011, International journal of environmental research and public health.
[24] Dale Peeples,et al. Sadness, suicide, and their association with video game and internet overuse among teens: results from the youth risk behavior survey 2007 and 2009. , 2011, Suicide & life-threatening behavior.
[25] A. Larner,et al. Internet use , 2011, International journal of clinical practice.
[26] D. Gentile,et al. Pathological Video Game Use Among Youths: A Two-Year Longitudinal Study , 2011, Pediatrics.
[27] Marc N. Potenza,et al. Video-Gaming Among High School Students: Health Correlates, Gender Differences, and Problematic Gaming , 2010, Pediatrics.
[28] A. V. van Rooij,et al. Online video game addiction: identification of addicted adolescent gamers. , 2010, Addiction.
[29] C. Anderson,et al. Television and Video Game Exposure and the Development of Attention Problems , 2010, Pediatrics.
[30] Florian Rehbein,et al. Prevalence and Risk Factors of Video Game Dependency in Adolescence: Results of a German Nationwide Survey , 2010, Cyberpsychology Behav. Soc. Netw..
[31] H. Jeon,et al. Prevalence, clinical correlations, comorbidities, and suicidal tendencies in pathological Korean gamblers: results from the Korean Epidemiologic Catchment Area Study , 2010, Social Psychiatry and Psychiatric Epidemiology.
[32] V. Starcevic,et al. Recognizing Problem Video Game Use , 2010, The Australian and New Zealand journal of psychiatry.
[33] I. Bakken,et al. Excessive Computer Game Playing among Norwegian Adults: Self-Reported Consequences of Playing and Association with Mental Health Problems , 2009, Psychological reports.
[34] C. Ko,et al. Predictive values of psychiatric symptoms for internet addiction in adolescents: a 2-year prospective study. , 2009, Archives of pediatrics & adolescent medicine.
[35] Inger Johanne Bakken,et al. Internet addiction among Norwegian adults: a stratified probability sample study. , 2009, Scandinavian journal of psychology.
[36] P. Day,et al. A national study of neighbourhood access to gambling opportunities and individual gambling behaviour , 2008, Journal of Epidemiology & Community Health.
[37] Jeroen S. Lemmens,et al. Development and Validation of a Game Addiction Scale for Adolescents , 2008 .
[38] C. Robert Cloninger,et al. Temperament and Character Inventory Dimensions and Anhedonia in Detoxified Substance-Dependent Subjects , 2008, The American journal of drug and alcohol abuse.
[39] Roger Bolus,et al. Psychometric Properties of the Early Trauma Inventory–Self Report , 2007, The Journal of nervous and mental disease.
[40] Chih-Chien Wang,et al. Physical Interpersonal Relationships and Social Anxiety among Online Game Players , 2005, Cyberpsychology Behav. Soc. Netw..
[41] T. B. Üstün,et al. The World Mental Health (WMH) Survey Initiative version of the World Health Organization (WHO) Composite International Diagnostic Interview (CIDI) , 2004, International journal of methods in psychiatric research.
[42] R. Kessler,et al. Prevalence of and risk factors for lifetime suicide attempts in the National Comorbidity Survey. , 1999, Archives of general psychiatry.
[43] A. Bifulco,et al. Childhood Experience of Care and Abuse (CECA): a retrospective interview measure. , 1994, Journal of child psychology and psychiatry, and allied disciplines.
[44] D. Gentile,et al. Internet Gaming Disorder , 2018 .
[45] M. Griffiths,et al. The relationship between addictive use of social media and video games and symptoms of psychiatric disorders: A large-scale cross-sectional study. , 2016, Psychology of addictive behaviors : journal of the Society of Psychologists in Addictive Behaviors.
[46] Goran Arbanas. Diagnostic and Statistical Manual of Mental Disorders (DSM-5) , 2015 .
[47] Griffiths,et al. The (co-)occurrence of problematic video game play, substance use, and psychosocial problems in adolescents. Extended session: playing with fire? Intense game experiences and discussions and debates in pathological gaming , 2013 .
[48] M. Cho,et al. Development of a Korean Version of the Composite International Diagnostic Interview (K-CIDI) , 2002 .