Getting to the point: Emotion as a necessary and sufficient element of story construction
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In this short paper we discuss aspects of sto-rytelling using emotionally sophisticated computer agents. In particular we focus on aspects of emotional interaction as being necessary and suucient for creating stories. We present the ideas in the framework of an extant collection of multimedia computer programs called loosely,
[1] Clark Elliott. Using the Affective Reasoner to Support Social Simulations , 1993, IJCAI.