Mobile Augmented Reality Interaction via Finger Tracking in a Board Game Setting

In this paper we explore the potential of interacti on based on finger tracking in mobile augmented reality sett ings, i.e. applications where users look at the live image of, f r example, a mobile phone’s video camera and virtual 3D objects are embedded to enrich the scene that they se . In particular, we investigate if and how people can in teract with such 3D virtual objects by using finger tracki ng. Our comparative studies in an augmented reality board g me setting provide valuable information for related in teraction design by revealing a low performance and accuracy but a high engagement and entertainment value. Author