InLife Ecosystem: Creating Serious Games with IoT Features

Amid the most recent years, gamification has gotten expanding consideration focusing on an assortment of individuals including children, students, youngsters and employers. Likewise, great advances have been also seen in the Internet-of-Things (IoT) triggering various researchers' interest. In this paper, the core integration architecture of the InLife ecosystem that combines IoT with Serious Games is presented, as well as the user portal that can be used from third-party developers to create their own Serious Games. Specifically, the proposed platform focuses on an innovative gamification framework targeting both typical as well as special education and social inclusion activities based on Serious Games. The core concept leverages on the potential of the IoT paradigm to link closely actions, decisions and events happening in real-life with in-game educational progress and modern gaming technologies. This bridge strengthens the infusion of gamification into non-leisure contexts, boosting at the same time the creation of new educational methodologies as well as new business opportunities.