Designing VoIP session management over interworked WLAN-3G networks

In an all-IP internetworked heterogeneous environment, ongoing VoIP sessions from roaming users will be subject to frequent vertical handoffs across network boundaries. Ensuring uninterrupted service continuity for these handoff calls requires successful session management among the participating access networks. As such, a mobility-aware novel interworking network design (interconnecting UMTS and WLAN over an IP-based common platform) [1] is presented in this article that facilitates VoIP session management, including session establishment and seamless session handoff across different networks. For comparison purposes, VoIP session management is evaluated in terms of session establishment, handoff delays, transient packet loss, end-to-end traffic delays, and jitter value for different voice codecs, which demonstrate satisfactory and feasible results. In the event (e.g., network congestion, buffer overflow) that session continuity cannot be guaranteed (also known as outage) across network boundaries, this article proposes an algorithm that compensates the user by reducing the unit service charge of future sessions (governed by the outage period) through a noncooperative game-theory-based pricing mechanism.

[1]  Frank Kelly,et al.  Models for a self–managed Internet , 2000, Philosophical Transactions of the Royal Society of London. Series A: Mathematical, Physical and Engineering Sciences.

[2]  Sajal K. Das,et al.  User-satisfaction based differentiated services for wireless data networks , 2005, IEEE International Conference on Communications, 2005. ICC 2005. 2005.

[3]  Abbas Jamalipour,et al.  A 3GPP-IMS Based Approach for Converging Next Generation Mobile Data Networks , 2007, 2007 IEEE International Conference on Communications.

[4]  Wei Wu,et al.  SIP-based vertical handoff between WWANs and WLANs , 2005, IEEE Wireless Communications.

[5]  Apostolis K. Salkintzis,et al.  WLAN-GPRS integration for next-generation mobile data networks , 2002, IEEE Wirel. Commun..

[6]  Ariel Rubinstein,et al.  A Course in Game Theory , 1995 .

[7]  Abbas Jamalipour,et al.  A Unified Mobility and Session Management Platform for Next Generation Mobile Networks , 2007, IEEE GLOBECOM 2007 - IEEE Global Telecommunications Conference.

[8]  Fermín Galán Márquez,et al.  Interworking of IP multimedia core networks between 3GPP and WLAN , 2005, IEEE Wireless Communications.

[9]  Mark Handley,et al.  SIP: Session Initiation Protocol , 1999, RFC.

[10]  Robert J. Sparks,et al.  The Session Initiation Protocol (SIP) Refer Method , 2003, RFC.

[11]  Seung-Jae Han,et al.  Integration of 802.11 and third-generation wireless data networks , 2003, IEEE INFOCOM 2003. Twenty-second Annual Joint Conference of the IEEE Computer and Communications Societies (IEEE Cat. No.03CH37428).

[12]  Samrat Ganguly,et al.  IP Multimedia Subsystem (IMS) , 2008 .

[13]  Dusit Niyato,et al.  Radio resource management games in wireless networks: an approach to bandwidth allocation and admission control for polling service in IEEE 802.16 [Radio Resource Management and Protocol Engineering for IEEE 802.16] , 2007, IEEE Wireless Communications.

[14]  Charles E. Perkins,et al.  IP Mobility Support for IPv4 , 2002, RFC.

[15]  A. Rubinstein,et al.  A Course in Game Theory , 1995 .