Portalware: A Smartphone-Wearable Dual-Display System for Expanding the Free-Hand Interaction Region in Augmented Reality

Free-hand manipulation in smartphone augmented reality (AR) enables users to directly interact with virtual contents using their hands. However, human hands can ergonomically move in a broader range than a smartphone's field of view (FOV) can capture, requiring users to be aware of the limited usable interaction and viewing regions at all times. We present Portalware, a smartphone-wearable dual-display system that expands the usable interaction region for free-hand manipulation and enables users to receive visual feedback outside the smartphone's view. The wearable is a lightweight, low-cost display that shares the same AR environment in real-time with the smartphone.This setup empowers AR applications such as mid-air drawing and object manipulation by providing a 180-degree horizontal interaction region in front of the user. Other potential applications include wearing the smartphone like a pendant while using Portalware to continue interacting with AR objects. Without having to hold their phone up with their hand, users can benefit from resting their arms as needed. Finally, we discuss usability explorations, potential interactions, and future plans for empirical studies.

[1]  Bing-Yu Chen,et al.  Outside-In: Visualizing Out-of-Sight Regions-of-Interest in a 360° Video Using Spatial Picture-in-Picture Previews , 2017, UIST.

[2]  Yimin Zhou,et al.  A novel finger and hand pose estimation technique for real-time hand gesture recognition , 2016, Pattern Recognit..

[3]  Tim Claudius Stratmann,et al.  PeriMR: a prototyping tool for head-mounted peripheral light displays in mixed reality , 2017, MobileHCI.

[4]  Andrew W. Fitzgibbon,et al.  Accurate, Robust, and Flexible Real-time Hand Tracking , 2015, CHI.

[5]  D. A. A. Santos,et al.  Wearable device for literacy activities with people with down syndrome , 2017, 2017 IEEE MIT Undergraduate Research Technology Conference (URTC).

[6]  Christian Theobalt,et al.  GANerated Hands for Real-Time 3D Hand Tracking from Monocular RGB , 2017, 2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition.

[7]  Soma Mitra,et al.  Vision based Hand Gesture Recognition using Dynamic Time Warping for Indian Sign Language , 2016, 2016 International Conference on Information Science (ICIS).

[8]  Pourang Irani,et al.  Consumed endurance: a metric to quantify arm fatigue of mid-air interactions , 2014, CHI.

[9]  Kent Lyons,et al.  In only 3 minutes: perceived exertion limits of smartwatch use , 2018, UbiComp.

[10]  Joseph A. Paradiso,et al.  Fluxa: Body Movements as a Social Display , 2016, UIST.

[11]  Daniel Kurz,et al.  Smartwatch-aided handheld augmented reality , 2014, ISMAR.

[12]  Mark Billinghurst,et al.  Hands in Space Gesture Interaction with Augmented-Reality Interfaces , 2013 .

[13]  Xiang 'Anthony' Chen,et al.  Duet: exploring joint interactions on a smart phone and a smart watch , 2014, CHI.

[14]  Mubarak Shah,et al.  Consistent Labeling of Tracked Objects in Multiple Cameras with Overlapping Fields of View , 2003, IEEE Trans. Pattern Anal. Mach. Intell..

[15]  Kiyoshi Kiyokawa,et al.  Fisheye vision: peripheral spatial compression for improved field of view in head mounted displays , 2014, SUI.

[16]  Marc Langheinrich,et al.  Design and evaluation of a wearable AR system for sharing personalized content on ski resort maps , 2016, MUM.

[17]  Robert Xiao,et al.  Augmenting the Field-of-View of Head-Mounted Displays with Sparse Peripheral Displays , 2016, CHI.

[18]  John F. Hughes,et al.  Portal-ble: Intuitive Free-hand Manipulation in Unbounded Smartphone-based Augmented Reality , 2019, UIST.

[19]  David Bommes,et al.  Boundary element octahedral fields in volumes , 2017, TOGS.

[20]  David Kim,et al.  Articulated distance fields for ultra-fast tracking of hands interacting , 2017, ACM Trans. Graph..

[21]  Steven K. Feiner,et al.  Perceptual issues in augmented reality revisited , 2010, 2010 IEEE International Symposium on Mixed and Augmented Reality.