An illustration technique using hardware-based intersections and skeletons

We present a method for generating line drawings of complex geometries in the style of crosshatched illustrations. Hatching lines are generated by intersecting the geometry with a set of planes. Half-toning on the basis of the generated curves is used to represent a given intensity distribution. Computing a geometric skeleton allows us to determine automatically the orientation of the intersection planes for a wide variety of models. By using predefined line styles different types of illustrations can be generated. Applications of the method are discussed, examples are given.

[1]  David Salesin,et al.  Computer-generated pen-and-ink illustration , 1994, SIGGRAPH.

[2]  Oliver Deussen Pixel-Oriented Rendering of Line Drawings , 1997 .

[3]  Ching Y. Suen Thinning Methodologies for Pattern Recognition , 1994 .

[4]  Stefan Schlechtweg,et al.  Surfaces To Lines: Rendering Rich Line Drawings , 1998 .

[5]  Gershon Elber,et al.  Line Art Illustrations of Parametric and Implicit Forms , 1998, IEEE Trans. Vis. Comput. Graph..

[6]  Michael F. Cohen,et al.  Automatic illustration of 3D geometric models: lines , 1990, I3D '90.

[7]  Siu Chi Hsu,et al.  Drawing and animation using skeletal strokes , 1994, SIGGRAPH.

[8]  James R. Parker Extracting vectors from raster images , 1988 .

[9]  Hugues Hoppe,et al.  Progressive meshes , 1996, SIGGRAPH.

[10]  Thomas Strothotte,et al.  Computational visualization - graphics, abstraction, and interactivity , 2011 .

[11]  David Salesin,et al.  Scale-dependent reproduction of pen-and-ink illustrations , 1996, SIGGRAPH.

[12]  Thomas Strothotte,et al.  Seeing between the pixels - pictures in interactive systems , 1997 .

[13]  Marie-Paule Cani,et al.  Skeletal Reconstruction of Branching Shapes , 1996, Comput. Graph. Forum.

[14]  Qinglian Guo,et al.  Modeling the Diffuse Paintings of 'Sumie' , 1991, Modeling in Computer Graphics.

[15]  SaitoTakafumi,et al.  Comprehensible rendering of 3-D shapes , 1990 .

[16]  David Salesin,et al.  Interactive pen-and-ink illustration , 1994, SIGGRAPH.

[17]  Arthur Appel,et al.  The haloed line effect for hidden line elimination. , 1979, SIGGRAPH '79.

[18]  Gershon Elber Line Art Rendering via a Coverage of Isoparametric Curves , 1995, IEEE Trans. Vis. Comput. Graph..

[19]  Steve Strassmann,et al.  Hairy brushes , 1986, SIGGRAPH.

[20]  David Salesin,et al.  Rendering parametric surfaces in pen and ink , 1996, SIGGRAPH.

[21]  Wolfgang Leister Computer Generated Copper Plates , 1994, Comput. Graph. Forum.

[22]  Jack Sklansky,et al.  Fast polygonal approximation of digitized curves , 1980, Pattern Recognit..

[23]  Satoru Kawai,et al.  An enhanced treatment of hidden lines , 1987, TOGS.

[24]  John Lansdown,et al.  Expressive rendering: a review of nonphotorealistic techniques , 1995, IEEE Computer Graphics and Applications.

[25]  Ching Y. Suen,et al.  Thinning Methodologies - A Comprehensive Survey , 1992, IEEE Trans. Pattern Anal. Mach. Intell..

[26]  Takafumi Saito,et al.  Comprehensible rendering of 3-D shapes , 1990, SIGGRAPH.

[27]  David Salesin,et al.  Orientable textures for image-based pen-and-ink illustration , 1997, SIGGRAPH.

[28]  Lee Markosian,et al.  Real-time nonphotorealistic rendering , 1997, SIGGRAPH.