A systematic literature review on dynamic cognitive augmentation through immersive reality: challenges and perspectives
暂无分享,去创建一个
Bruno Simões | Eric A. Prather | Arash Shahbaz Badr | Raffaele De Amicis | R. de Amicis | Bruno Simões | Arash Shahbaz Badr | Eric Prather
[1] Yang Wang,et al. Robust Multimodal Cognitive Load Measurement , 2016, Human–Computer Interaction Series.
[2] Ulrich Neumann,et al. Cognitive, performance, and systems issues for augmented reality applications in manufacturing and maintenance , 1998, Proceedings. IEEE 1998 Virtual Reality Annual International Symposium (Cat. No.98CB36180).
[3] Javier Hernandez,et al. SenseGlass: using google glass to sense daily emotions , 2014, UIST.
[4] Ross T. Smith,et al. Cognitive Cost of Using Augmented Reality Displays , 2017, IEEE Transactions on Visualization and Computer Graphics.
[5] Leonardo Frizziero,et al. Augmented Reality for virtual user manual , 2018 .
[6] Yu Yuan,et al. All Reality: Virtual, Augmented, Mixed (X), Mediated (X, Y), and Multimediated Reality , 2018, ArXiv.
[7] Wolfgang Weller,et al. Auf dem Weg zur 4. Industriellen Revolution , 2014 .
[8] D. Tranfield,et al. Towards a Methodology for Developing Evidence-Informed Management Knowledge by Means of Systematic Review , 2003 .
[9] Roderich Groß,et al. Using Google Glass in Human-Robot Swarm Interaction , 2016, TAROS.
[10] Alasdair Gilchrist. Industry 4.0: The Industrial Internet of Things , 2016 .
[11] Steven E. Butt,et al. Measuring mental workload in a hospital unit using EEG - A pilot study , 2014 .
[12] F. Herrmann,et al. Assessment of mental workload: A new electrophysiological method based on intra-block averaging of ERP amplitudes , 2016, Neuropsychologia.
[13] Beth Coleman,et al. Using Sensor Inputs to Affect Virtual and Real Environments , 2009, IEEE Pervasive Computing.
[14] Bruno Simões,et al. Technologies for Industry 4.0 Data Solutions , 2019 .
[15] Álvaro Segura,et al. Visual computing technologies to support the Operator 4.0 , 2020, Comput. Ind. Eng..
[16] A. Santanaa,et al. Rethinking Human-Machine Learning in Industry 4 . 0 : How Does the Paradigm Shift Treat the Role of Human Learning ? , 2018 .
[17] R. Satava,et al. Virtual Reality Training Improves Operating Room Performance: Results of a Randomized, Double-Blinded Study , 2002, Annals of surgery.
[18] Marc H. Schieber,et al. Advancing brain-machine interfaces: moving beyond linear state space models , 2015, Front. Syst. Neurosci..
[19] Richard E. Mayer,et al. Multimedia Learning: The Promise of Multimedia Learning , 2001 .
[20] Brain Computer Interfaces, Principles and Practise , 2013 .
[21] Barbara Kitchenham,et al. Procedures for Performing Systematic Reviews , 2004 .
[22] Jing Wang,et al. A Brain-to-Brain Interface for Real-Time Sharing of Sensorimotor Information , 2013, Scientific Reports.
[23] Ying Liu,et al. A categorical framework of manufacturing for industry 4.0 and beyond , 2016 .
[24] Steffen Staab,et al. Web Science , 2013, Informatik-Spektrum.
[25] Bruno Simões,et al. Cross reality to enhance worker cognition in industrial assembly operations , 2019, The International Journal of Advanced Manufacturing Technology.
[26] Riccardo Poli,et al. Neurotechnologies for Human Cognitive Augmentation: Current State of the Art and Future Prospects , 2019, Front. Hum. Neurosci..
[27] A. White,et al. Systematic literature reviews. , 2005, Complementary therapies in medicine.
[28] Anthony Steed,et al. The impact of a self-avatar on cognitive load in immersive virtual reality , 2016, 2016 IEEE Virtual Reality (VR).
[29] Denis Gracanin,et al. Immersion Versus Embodiment: Embodied Cognition for Immersive Analytics in Mixed Reality Environments , 2018, HCI.
[30] Anja S. Göritz,et al. Virtual reality in the application of heart rate variability biofeedback , 2019, Int. J. Hum. Comput. Stud..
[31] Åsa Fast-Berglund,et al. Testing and validating Extended Reality (xR) technologies in manufacturing , 2018 .
[32] Bruce H. Thomas,et al. Improving procedural task performance with Augmented Reality annotations , 2013, 2013 IEEE International Symposium on Mixed and Augmented Reality (ISMAR).
[33] W. Barfield,et al. Cyborgs and Enhancement Technology , 2017 .
[34] Joseph A. Paradiso,et al. Guest Editors' Introduction: Cross-Reality Environments , 2009, IEEE Pervasive Comput..
[35] Christoffer Rybski,et al. Learning Factory for Industry 4.0 to provide future skills beyond technical training , 2018 .
[36] Bruno Simões,et al. X-Reality System Architecture for Industry 4.0 Processes , 2018, Multimodal Technol. Interact..
[37] Guigang Zhang,et al. Deep Learning , 2016, Int. J. Semantic Comput..