Design and implement of swarm self-organization model based on Unity3D

In order to explore the swarm behavior of Multi-agent systems further, this paper investigates the Vicsek and Boid simulation model. We researched on the Vicsek model in 3D space and rules of avoid collisions, velocity matching and flock centering in the Boid model. At the same time, we make some improvement of the original model and then simulate on Unity3d Engine and analysis the result. The simulation results show that the improved model works fine in 3d space and is better for the simulation of swarm behaviors.