Giving virtual worlds a pedagogical boost with gamified authentic learning design
暂无分享,去创建一个
[1] Juho Hamari,et al. Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification , 2014, 2014 47th Hawaii International Conference on System Sciences.
[2] Torsten Reiners,et al. The role of gamification and game-based learning in authentic assessment within virtual environments , 2013 .
[3] Lennart E. Nacke,et al. From game design elements to gamefulness: defining "gamification" , 2011, MindTrek.
[4] Karl M. Kapp,et al. A Gamified Approach on Learning Logic Gates to Improve Student’s Engagement , 2012, IOP Conference Series: Materials Science and Engineering.
[5] M. Fardo. KAPP, Karl M. The gamification of learning and instruction: game-based methods and strategies for training and education. San Francisco: Pfeiffer, 2012. , 2013 .
[6] Jane Thall,et al. Games and Simulations in Training: Factors to Consider When Designing for Adult Learners , 2010 .
[7] Lincoln C. Wood,et al. Authentic, immersive and emotional experience in virtual learning environments: The fear of dying as an important learning experience in a simulation , 2014 .
[8] Thomas C. Reeves,et al. A Guide to Authentic e-Learning , 2009 .
[9] Diane Larsen-Freeman,et al. Transfer of Learning Transformed. , 2013 .
[10] Donald A. Sch. The reflective practitioner: how professionals think in action , 1983 .
[11] J. Michael Spector,et al. Handbook of Research on Educational Communications and Technology, 3rd Edition , 2012 .
[12] John P. Wilson. The Transfer of Learning: Participants' Perspectives of Adult Education and Training , 2007 .
[13] Christian Gütl,et al. NDive: The story of how logistics and supply chain management could be taught , 2013 .
[14] Juho Hamari,et al. Defining gamification: a service marketing perspective , 2012, MindTrek.
[15] D. Schoen,et al. The Reflective Practitioner: How Professionals Think in Action , 1985 .
[16] Jan Dirk L. Fijnheer,et al. Gamification , 2019, Encyclopedia of Education and Information Technologies.
[17] Thomas C. Reeves,et al. Authentic Learning Environments , 2014 .