The Clinical Utility of Virtual Reality in Neurorehabilitation: A Systematic Review
暂无分享,去创建一个
Tânia Brusque Crocetta | Thais Massetti | Talita Dias da Silva | Regiani Guarnieri | James Tonks | Bruna Leal de Freitas | J. Tonks | T. D. da Silva | C. B. de Mello Monteiro | Thaís Massetti | Regiani Guarnieri | T. Crocetta | Priscila Bianchi Lopes | Suzanna Watson | Priscila Bianchi Lopes | Suzanna Watson | Carlos Bandeira de Mello Monteiro
[1] Bruce H. Dobkin,et al. A Rehabilitation-Internet-of-Things in the Home to Augment Motor Skills and Exercise Training , 2017, Neurorehabilitation and neural repair.
[2] F. Fusco,et al. Leap motion controlled videogame-based therapy for rehabilitation of elderly patients with subacute stroke: a feasibility pilot study , 2015, Topics in stroke rehabilitation.
[3] L. Lucca. Virtual reality and motor rehabilitation of the upper limb after stroke: a generation of progress? , 2009, Journal of rehabilitation medicine.
[4] Young-Hyun Park,et al. The effects of semi-immersive virtual reality therapy on standing balance and upright mobility function in individuals with chronic incomplete spinal cord injury: A preliminary study , 2018, The journal of spinal cord medicine.
[5] Donatella Mattia,et al. The 3Ts of the new millennium neurorehabilitation gym: therapy, technology, translationality , 2016, Expert review of medical devices.
[6] Chi-Ying Lin,et al. Development of a novel haptic glove for improving finger dexterity in poststroke rehabilitation. , 2015, Technology and health care : official journal of the European Society for Engineering and Medicine.
[7] Peter Wolf,et al. Cognitive and cognitive-motor interventions affecting physical functioning: A systematic review , 2011, BMC geriatrics.
[8] Robert Riener,et al. ChARMin: The First Actuated Exoskeleton Robot for Pediatric Arm Rehabilitation , 2016, IEEE/ASME Transactions on Mechatronics.
[9] Andrea Cereatti,et al. Effects of a virtual reality and treadmill training on gait of subjects with multiple sclerosis: a pilot study. , 2016, Multiple sclerosis and related disorders.
[10] G. Burdea,et al. Integrative rehabilitation of residents chronic post-stroke in skilled nursing facilities: the design and evaluation of the BrightArm Duo , 2016, Disability and rehabilitation. Assistive technology.
[11] Márk Ágoston Pulay. Eye-tracking and EMG supported 3D Virtual Reality - an integrated tool for perceptual and motor development of children with severe physical disabilities: a research concept , 2015, AAATE Conf..
[12] Carlos B. M. Monteiro,et al. Motor intervention in children with school learning difficulties , 2013 .
[13] G. Oriolo,et al. Non-invasive brain–computer interface system: Towards its application as assistive technology , 2008, Brain Research Bulletin.
[14] Trieu Phat Luu,et al. Gait adaptation to visual kinematic perturbations using a real-time closed-loop brain–computer interface to a virtual reality avatar , 2016, Journal of neural engineering.
[15] Francisco J. Badesa,et al. A Comparative Analysis of 2D and 3D Tasks for Virtual Reality Therapies Based on Robotic-Assisted Neurorehabilitation for Post-stroke Patients , 2016, Front. Aging Neurosci..
[16] Gaetano Tieri,et al. Virtual reality in cognitive and motor rehabilitation: facts, fiction and fallacies , 2018, Expert review of medical devices.
[17] D. Moher,et al. Preferred reporting items for systematic reviews and meta-analyses: the PRISMA statement. , 2010, International journal of surgery.
[18] N. A. Borghese,et al. Autonomous rehabilitation at stroke patients home for balance and gait: safety, usability and compliance of a virtual reality system. , 2018, European journal of physical and rehabilitation medicine.
[19] Katherine Isbister,et al. Player-video game interaction: A systematic review of current concepts , 2015, Comput. Hum. Behav..
[20] Walter Ricciardi,et al. Evaluation of the Endorsement of the Preferred Reporting Items for Systematic Reviews and Meta-Analysis (PRISMA) Statement on the Quality of Published Systematic Review and Meta-Analyses , 2013, PloS one.
[21] E. Yanovich,et al. The Use of Virtual Reality in Motor Learning: A Multiple Pilot Study Review , 2015 .
[22] Emilia Biffi,et al. Immersive Virtual Reality to Improve Walking Abilities in Cerebral Palsy: A Pilot Study , 2018, Annals of Biomedical Engineering.
[23] Giuseppe Riva,et al. A Psychometric Tool for a Virtual Reality Rehabilitation Approach for Dyslexia , 2017, Comput. Math. Methods Medicine.
[24] Silvia Regina Pinheiro Malheiros,et al. Motor learning through virtual reality in cerebral palsy – a literature review , 2014 .
[25] David Blatner,et al. Silicon Mirage: The Art and Science of Virtual Reality , 1992 .
[26] G. Savelsbergh,et al. Transfer of motor learning from virtual to natural environments in individuals with cerebral palsy. , 2014, Research in developmental disabilities.
[27] Rafael Rieder,et al. Motion Rehab AVE 3D: A VR-based exergame for post-stroke rehabilitation , 2017, Comput. Methods Programs Biomed..
[28] Patrice L Tamar Weiss,et al. Improving physical fitness of individuals with intellectual and developmental disability through a Virtual Reality Intervention Program. , 2009, Research in developmental disabilities.
[29] Kristian Thorlund,et al. The PRISMA Extension Statement for Reporting of Systematic Reviews Incorporating Network Meta-analyses of Health Care Interventions: Checklist and Explanations , 2015, Annals of Internal Medicine.
[30] James M. Finley,et al. Walking in fully immersive virtual environments: an evaluation of potential adverse effects in older adults and individuals with Parkinson’s disease , 2017, Journal of NeuroEngineering and Rehabilitation.
[31] Mansueto Gomes Neto,et al. Virtual rehabilitation via Nintendo Wii® and conventional physical therapy effectively treat post-stroke hemiparetic patients , 2015, Topics in stroke rehabilitation.
[32] M. L. Nicolelis,et al. Assimilation of virtual legs and perception of floor texture by complete paraplegic patients receiving artificial tactile feedback , 2016, Scientific Reports.
[33] Corey J. Bohil,et al. Virtual reality in neuroscience research and therapy , 2011, Nature Reviews Neuroscience.
[34] Nancy Byl,et al. Upper limb bilateral symmetric training with robotic assistance and clinical outcomes for stroke: A pilot study , 2016, Int. J. Intell. Comput. Cybern..
[35] Derek G Kamper,et al. Training finger individuation with a mechatronic-virtual reality system leads to improved fine motor control post-stroke , 2014, Journal of NeuroEngineering and Rehabilitation.
[36] Oded Nov,et al. Can Force Feedback and Science Learning Enhance the Effectiveness of Neuro-Rehabilitation? An Experimental Study on Using a Low-Cost 3D Joystick and a Virtual Visit to a Zoo , 2013, PloS one.
[37] Hubertus J.A. van Hedel,et al. Weight-supported training of the upper extremity in children with cerebral palsy: a motor learning study , 2017, Journal of NeuroEngineering and Rehabilitation.
[38] S. Perrey,et al. Does a Combination of Virtual Reality, Neuromodulation and Neuroimaging Provide a Comprehensive Platform for Neurorehabilitation? – A Narrative Review of the Literature , 2016, Front. Hum. Neurosci..
[39] Zahra Moussavi,et al. Design and Application of a Novel Virtual Reality Navigational Technology (VRNChair) , 2014, Journal of experimental neuroscience.
[40] R. Calabró,et al. The role of virtual reality in improving motor performance as revealed by EEG: a randomized clinical trial , 2017, Journal of NeuroEngineering and Rehabilitation.
[41] T. Campos,et al. Brain activity during a lower limb functional task in a real and virtual environment: A comparative study. , 2017, NeuroRehabilitation.
[42] Joseph J. LaViola,et al. A discussion of cybersickness in virtual environments , 2000, SGCH.
[43] Rudy McDaniel,et al. User experience design considerations for healthcare games and applications , 2016, 2016 IEEE International Conference on Serious Games and Applications for Health (SeGAH).
[44] E. Stokes,et al. Addition of motivational interventions to exercise and traditional physiotherapy: a review and meta-analysis. , 2015, Physiotherapy.
[45] Silvia Comani,et al. A Post-Stroke Rehabilitation System Integrating Robotics, VR and High-Resolution EEG Imaging , 2013, IEEE Transactions on Neural Systems and Rehabilitation Engineering.
[46] Jong-Ling Fuh,et al. Virtual Reality–Based Training to Improve Obstacle-Crossing Performance and Dynamic Balance in Patients With Parkinson’s Disease , 2015, Neurorehabilitation and neural repair.
[47] K. Bodin,et al. RehAtt – scanning training for neglect enhanced by multi-sensory stimulation in Virtual Reality , 2016, Topics in stroke rehabilitation.
[48] F. Fávero,et al. Virtual reality in multiple sclerosis - A systematic review. , 2016, Multiple sclerosis and related disorders.
[49] Olivier Lambercy,et al. The Virtual Peg Insertion Test as an assessment of upper limb coordination in ARSACS patients: A pilot study , 2014, Journal of the Neurological Sciences.
[50] S. Viñas-Diz,et al. Virtual reality for therapeutic purposes in stroke: A systematic review , 2016 .
[51] F Cincotti,et al. Video-game based therapy performed by children with cerebral palsy: a cross-over randomized controlled trial and a cross-sectional quantitative measure of physical activity. , 2015, European journal of physical and rehabilitation medicine.
[52] Jordan W. Smith,et al. Immersive Virtual Environment Technology to Supplement Environmental Perception, Preference and Behavior Research: A Review with Applications , 2015, International journal of environmental research and public health.
[53] F. Valero-Cuevas,et al. The potential of virtual reality and gaming to assist successful aging with disability. , 2010, Physical medicine and rehabilitation clinics of North America.
[54] S. Adamovich,et al. Does training with traditionally presented and virtually simulated tasks elicit differing changes in object interaction kinematics in persons with upper extremity hemiparesis? , 2015, Topics in stroke rehabilitation.
[55] Antonio Frisoli,et al. Integration of serious games and wearable haptic interfaces for Neuro Rehabilitation of children with movement disorders: A feasibility study , 2017, 2017 International Conference on Rehabilitation Robotics (ICORR).
[56] E. Noé,et al. Feasibility of a walking virtual reality system for rehabilitation: objective and subjective parameters , 2016, Journal of NeuroEngineering and Rehabilitation.
[57] K. Caeyenberghs,et al. What do randomized controlled trials say about virtual rehabilitation in stroke? A systematic literature review and meta-analysis of upper-limb and cognitive outcomes , 2018, Journal of NeuroEngineering and Rehabilitation.
[58] M. Morris,et al. Complementary physical therapies for movement disorders in Parkinson's disease: a systematic review. , 2015, European journal of physical and rehabilitation medicine.
[59] Sadasivan Puthusserypady,et al. BCI inside a virtual reality classroom: a potential training tool for attention , 2015 .
[60] Sara Basso Moro,et al. A novel semi-immersive virtual reality visuo-motor task activates ventrolateral prefrontal cortex: a functional near-infrared spectroscopy study , 2016, Journal of neural engineering.
[61] Uttama Lahiri,et al. A Low-Cost Adaptive Balance Training Platform for Stroke Patients: A Usability Study , 2017, IEEE Transactions on Neural Systems and Rehabilitation Engineering.
[62] P. Verschure,et al. Neurorehabilitation using the virtual reality based Rehabilitation Gaming System: methodology, design, psychometrics, usability and validation , 2010, Journal of NeuroEngineering and Rehabilitation.
[63] Fátima L. S. Nunes,et al. Achievement of Virtual and Real Objects Using a Short-Term Motor Learning Protocol in People with Duchenne Muscular Dystrophy: A Crossover Randomized Controlled Trial. , 2018, Games for health journal.
[64] Felipe Fregni,et al. Short-term motor learning through non-immersive virtual reality task in individuals with down syndrome , 2017, BMC Neurology.
[65] Philip Grewe,et al. Learning real-life cognitive abilities in a novel 360°-virtual reality supermarket: a neuropsychological study of healthy participants and patients with epilepsy , 2011, Journal of NeuroEngineering and Rehabilitation.
[66] Hossein Mousavi Hondori,et al. Choice of Human–Computer Interaction Mode in Stroke Rehabilitation , 2016, Neurorehabilitation and neural repair.
[67] Athanasios Vourvopoulos,et al. Motor priming in virtual reality can augment motor-imagery training efficacy in restorative brain-computer interaction: a within-subject analysis , 2016, Journal of NeuroEngineering and Rehabilitation.
[68] K. Knobloch,et al. Preferred reporting items for systematic reviews and meta-analyses (PRISMA) statement and publication bias. , 2011, Journal of cranio-maxillo-facial surgery : official publication of the European Association for Cranio-Maxillo-Facial Surgery.
[69] Robert Teasell,et al. Efficacy and safety of non-immersive virtual reality exercising in stroke rehabilitation (EVREST): a randomised, multicentre, single-blind, controlled trial , 2016, The Lancet Neurology.
[70] Itshak Melzer,et al. Parameters and Measures in Assessment of Motor Learning in Neurorehabilitation; A Systematic Review of the Literature , 2017, Front. Hum. Neurosci..
[71] C. Caltagirone,et al. The Efficacy of Balance Training with Video Game-Based Therapy in Subacute Stroke Patients: A Randomized Controlled Trial , 2014, BioMed research international.
[72] Matt C. Howard. A meta-analysis and systematic literature review of virtual reality rehabilitation programs , 2017, Comput. Hum. Behav..
[73] Roseli de Deus Lopes,et al. An augmented reality system for upper-limb post-stroke motor rehabilitation: a feasibility study , 2016, Disability and rehabilitation. Assistive technology.
[74] Brett M. Kissela,et al. Early Rehabilitation After Stroke: a Narrative Review , 2017, Current Atherosclerosis Reports.
[75] L. C. Abreu,et al. Motor Learning and Virtual Reality in Down Syndrome; a Literature Review , 2015 .
[76] Roberto Cano de la Cuerda,et al. A telerehabilitation program by virtual reality-video games improves balance and postural control in multiple sclerosis patients. , 2013, NeuroRehabilitation.
[77] A. Howard,et al. Effectiveness of Virtual Reality in Children With Cerebral Palsy: A Systematic Review and Meta‐Analysis of Randomized Controlled Trials , 2018, Physical therapy.
[78] Zhang Tong,et al. Virtual Reality in Neurorehabilitation , 2016 .
[79] Marco Ferrari,et al. A semi-immersive virtual reality incremental swing balance task activates prefrontal cortex: A functional near-infrared spectroscopy study , 2014, NeuroImage.
[80] Luciano Vieira de Araújo,et al. Virtual reality software package for implementing motor learning and rehabilitation experiments , 2017, Virtual Reality.
[81] Ángel Gil-Agudo,et al. Upper limb rehabilitation after spinal cord injury: a treatment based on a data glove and an immersive virtual reality environment , 2016, Disability and rehabilitation. Assistive technology.
[82] M Saadat,et al. Test–retest reliability of Kinect’s measurements for the evaluation of upper body recovery of stroke patients , 2015, Biomedical engineering online.
[83] Jörg Krüger,et al. Movement visualisation in virtual reality rehabilitation of the lower limb: a systematic review , 2016, BioMedical Engineering OnLine.
[84] Albert A. Rizzo,et al. Clinical Virtual Reality tools to advance the prevention, assessment, and treatment of PTSD , 2017, European journal of psychotraumatology.