Paralleled mesh refinement for surface reconstruction

One method was proposed for mesh refinement in surface reconstruction which can be considered as a critical problem to monocular reconstruction. The main idea of the method is the implementation can be applicable and efficient by parallelization. It is un-necessary to conform photo-consistent constrain, alternatively, time-consistency is introduced in by a view-dependent way. The experimental result shows that the time-consumption can be controlled on common hardware since the energy minimization algorithm can be highly paralleled implementation based on GPU-acceleration.

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