Fast delivery of 3D web content: a case study
暂无分享,去创建一个
Stefan Wagner | Yvonne Jung | André Stork | Max Limper | Christian Stein | A. Stork | Yvonne Jung | Max Limper | Christian Stein | S. Wagner
[1] Hugues Hoppe,et al. Efficient implementation of progressive meshes , 1998, Comput. Graph..
[2] I. Lazar,et al. The state of the Internet , 2000 .
[3] Philipp Slusallek,et al. XML3D: interactive 3D graphics for the web , 2010, Web3D '10.
[4] Roni Zeiger,et al. Google Body: 3D human anatomy in the browser , 2011, SIGGRAPH '11.
[5] Mark Barnes. COLLADA , 2006, SIGGRAPH Courses.
[6] Herbert Stocker,et al. X3D binary encoding results for free viewpoint networked distribution and synchronization , 2011, Web3D '11.
[7] C.-C. Jay Kuo,et al. Technologies for 3D mesh compression: A survey , 2005, J. Vis. Commun. Image Represent..
[8] Roberto Scopigno,et al. SpiderGL: a JavaScript 3D graphics library for next-generation WWW , 2010, Web3D '10.
[9] Pierre Alliez,et al. Recent advances in compression of 3D meshes , 2005, 2005 13th European Signal Processing Conference.
[10] Andrei Khodakovsky,et al. Progressive geometry compression , 2000, SIGGRAPH.
[11] Daniel Cohen-Or,et al. A web architecture for progressive delivery of 3D content , 2001, Web3D '01.
[12] Guillaume Lavoué,et al. Rate-distortion optimization for progressive compression of 3D mesh with color attributes , 2011, The Visual Computer.
[13] Hugues Hoppe,et al. Progressive meshes , 1996, SIGGRAPH.
[14] Ruggero Pintus,et al. Interactive Exploration of Gigantic Point Clouds on Mobile Devices , 2012, VAST.
[15] Chun,et al. WebGL Models: End-to-End , 2012 .
[16] Pierre Alliez,et al. Progressive compression of manifold polygon meshes , 2012, Comput. Graph..
[17] Renato Pajarola,et al. SQUEEZE: fast and progressive decompression of triangle meshes , 2000, Proceedings Computer Graphics International 2000.
[18] M. Preda,et al. MPEG-4 Part 25: A Generic Model for 3D Graphics Compression , 2008, 2008 3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video.
[19] Pierre Alliez,et al. Progressive compression for lossless transmission of triangle meshes , 2001, SIGGRAPH.
[20] Michael Zöllner,et al. X3DOM: a DOM-based HTML5/X3D integration model , 2009, Web3D '09.
[21] Wolfgang Straßer,et al. Real time compression of triangle mesh connectivity , 1998, SIGGRAPH.
[22] Tobias Alexander Franke,et al. Using images and explicit binary container for efficient and incremental delivery of declarative 3D scenes on the web , 2012, Web3D '12.
[23] Rémy Prost,et al. Progressive Lossless Mesh Compression Via Incremental Parametric Refinement , 2009, Comput. Graph. Forum.
[24] Seungyong Lee,et al. Mesh Geometry Compression for Mobile Graphics , 2010, 2010 7th IEEE Consumer Communications and Networking Conference.
[25] Céline Hudelot,et al. Remote scientific visualization of progressive 3D meshes with X3D , 2010, Web3D '10.
[26] Enrico Gobbetti,et al. Adaptive quad patches: an adaptive regular structure for web distribution and adaptive rendering of 3D models , 2012, Web3D '12.