Navigating the space: evaluating a 3D-input device in placement and docking tasks

We present a study investigating the performance in a 3D object manipulation task with a mouse and a dedicated input device (SpaceNavigator). Previous research delivered ambiguous results about the performance in different 3D tasks. Therefore we used placement (only translation) as well as docking (translation and rotation) tasks. Twelve participants experienced with 3D software took part in the study. They had to translate and rotate 30 cubes with the mouse and the SpaceNavigator (altogether 60 tasks) to place them on a chessboard in Autodesk Maya. The results show an outperformance of the mouse over the SpaceNavigator in the placement tasks but not in the docking tasks, which require a higher extent of object manipulation. Although the SpaceNavigator did not outperform the mouse, considering the number of tasks with the SpaceNavigator and further results of the study (like the learning effect and subjective feedback), the usage of a higher degree-of-freedom device for tasks with multiple simultaneous object manipulations seems reasonable.

[1]  Eric A. Bier Skitters and jacks: interactive 3D positioning tools , 1987, I3D '86.

[2]  Paul Milgram,et al.  Measuring the allocation of control in a 6 degree-of-freedom docking experiment , 2000, CHI.

[3]  Bernd Fröhlich,et al.  The GlobeFish and the GlobeMouse: two new six degree of freedom input devices for graphics applications , 2006, CHI.

[4]  Wolfgang Stuerzlinger,et al.  3D Scene Manipulation with 2D Devices and Constraints , 2001, Graphics Interface.

[5]  Doug A. Bowman,et al.  New Directions in 3D User Interfaces , 2006 .

[6]  Chadwick A. Wingrave,et al.  New Directions in 3 D User Interfaces , .

[7]  Carlo H. Séquin,et al.  Object associations: a simple and practical approach to virtual 3D manipulation , 1995, I3D '95.

[8]  Jeremy R. Cooperstock,et al.  Did "Minority Report" Get It Wrong? Superiority of the Mouse over 3D Input Devices in a 3D Placement Task , 2009, INTERACT.

[9]  Chris Hand,et al.  A Survey of 3D Interaction Techniques , 1997, Comput. Graph. Forum.

[10]  Robert J. Teather,et al.  Assessing the Effects of Orientation and Device on (Constrained) 3D Movement Techniques , 2008, 2008 IEEE Symposium on 3D User Interfaces.

[11]  Doug A. Bowman,et al.  Separating the effects of level of immersion and 3D interaction techniques , 2006, VRST '06.

[12]  George W. Fitzmaurice,et al.  The Rockin'Mouse: integral 3D manipulation on a plane , 1997, CHI.

[13]  Jean-Daniel Fekete,et al.  Semantic pointing for object picking in complex 3D environments , 2008, Graphics Interface.

[14]  Joe Tullio,et al.  Usability analysis of 3D rotation techniques , 1997, UIST '97.