Coding and Quality Evaluation of Affordable 6DoF Video Content

[1]  Hirokazu Kato,et al.  Augmented Reality versus Virtual Reality for 3D Object Manipulation , 2018, IEEE Transactions on Visualization and Computer Graphics.

[2]  Michele Sanna,et al.  Enabling Geometry-Based 3-D Tele-Immersion With Fast Mesh Compression and Linear Rateless Coding , 2014, IEEE Transactions on Multimedia.

[3]  Qionghai Dai,et al.  A Point-Cloud-Based Multiview Stereo Algorithm for Free-Viewpoint Video , 2010, IEEE Transactions on Visualization and Computer Graphics.

[4]  Titus B. Zaharia,et al.  TFAN: A low complexity 3D mesh compression algorithm , 2009, Comput. Animat. Virtual Worlds.

[5]  Céline Hudelot,et al.  3D Mesh Compression , 2015, ACM Comput. Surv..

[6]  HoppeHugues,et al.  Surface Reconstruction from Unorganized Points , 1992 .

[7]  Gary J. Sullivan,et al.  Overview of the High Efficiency Video Coding (HEVC) Standard , 2012, IEEE Transactions on Circuits and Systems for Video Technology.

[8]  Eero P. Simoncelli,et al.  Image quality assessment: from error visibility to structural similarity , 2004, IEEE Transactions on Image Processing.

[9]  David S. Monaghan,et al.  Affordable content creation for free-viewpoint video and VR/AR applications , 2018, J. Vis. Commun. Image Represent..

[10]  Masayuki Tanimoto,et al.  Multiview Imaging and 3DTV , 2007, IEEE Signal Processing Magazine.

[11]  Alvaro Collet,et al.  High-quality streamable free-viewpoint video , 2015, ACM Trans. Graph..

[12]  Jörg Peters,et al.  Subdivision Surfaces , 2002, Handbook of Computer Aided Geometric Design.

[13]  Adrian Hilton,et al.  Surface Capture for Performance-Based Animation , 2007, IEEE Computer Graphics and Applications.