Gaze-c ouple d Perspective for E nhanced Human-Machine Interfaces in Aeronautics

In aeronautics, many Virtual/Augmented Reality (V/AR) facilities, such as flight simulators, control-tower simulators, remote towers and flight reconstruction software, rely on the assumption that the viewer will most likely stay still in a pre-defined position. For this reason, they can be dubbed Desktop Virtual/Augmented Reality (D-V/AR) interfaces, in contrast with ‘gaze-coupled’ V/AR interfaces, which take into account the viewpoint position within the rendering pipeline.