Frameless Volume Visualization
暂无分享,去创建一个
[1] Dieter Schmalstieg,et al. Multi-Frame Rate Volume Rendering , 2010, EGPGV@Eurographics.
[2] Alireza Entezari,et al. The Lattice-Boltzmann Method on Optimal Sampling Lattices , 2009, IEEE Transactions on Visualization and Computer Graphics.
[3] Hans-Peter Seidel,et al. Perceptually‐motivated Real‐time Temporal Upsampling of 3D Content for High‐refresh‐rate Displays , 2010, Comput. Graph. Forum.
[4] Klaus Mueller,et al. The Reality Deck--an Immersive Gigapixel Display , 2015, IEEE Computer Graphics and Applications.
[5] Nils Beck,et al. DiReC: distributing the render cache to PC-clusters for interactive environments , 2005, VRST '05.
[6] Dimitri Van De Ville,et al. Practical Box Splines for Reconstruction on the Body Centered Cubic Lattice , 2008, IEEE Transactions on Visualization and Computer Graphics.
[7] Henry Fuchs,et al. Frameless rendering: double buffering considered harmful , 1994, SIGGRAPH.
[8] Dimitri Van De Ville,et al. High‐Quality Volumetric Reconstruction on Optimal Lattices for Computed Tomography , 2009, Comput. Graph. Forum.
[9] Rui Wang,et al. GPU_Accelerated Render Cache , 2012 .
[10] Eduard Gröller,et al. Optimal regular volume sampling , 2001, Proceedings Visualization, 2001. VIS '01..
[11] Steve Marschner,et al. An evaluation of reconstruction filters for volume rendering , 1994, Proceedings Visualization '94.
[12] Benjamin Watson,et al. Adaptive frameless rendering , 2005, EGSR '05.
[13] Carlo H. Séquin,et al. Tapestry: an efficient mesh-based display representation for interactive rendering , 2001 .
[14] Edgar Velázquez-Armendáriz,et al. Implementing the render cache and the edge-and-point image on graphics hardware , 2006, Graphics Interface.
[15] Jörg Peters,et al. Box Spline Reconstruction On The Face-Centered Cubic Lattice , 2008, IEEE Transactions on Visualization and Computer Graphics.
[16] N. J. A. Sloane,et al. Sphere Packings, Lattices and Groups , 1987, Grundlehren der mathematischen Wissenschaften.
[17] Dimitri Van De Ville,et al. Efficient volume rendering on the body centered cubic lattice using box splines , 2010, Comput. Graph..
[18] Alireza Entezari,et al. Optimal sampling lattices and trivariate box splines , 2007 .
[19] Jason Lawrence,et al. An improved shading cache for modern GPUs , 2008, GH '08.
[20] David S. Ebert,et al. VolQD: direct volume rendering of multi-million atom quantum dot simulations , 2005, VIS 05. IEEE Visualization, 2005..
[21] George Drettakis,et al. Interactive Rendering using the Render Cache , 1999, Rendering Techniques.
[22] Hans-Peter Seidel,et al. Spatio-temporal upsampling on the GPU , 2010, I3D '10.
[23] Eduard Gröller,et al. Towards an Unbiased Comparison of CC, BCC, and FCC Lattices in Terms of Prealiasing , 2014, Comput. Graph. Forum.
[24] Klaus Mueller,et al. Efficient LBM Visual Simulation on Face-Centered Cubic Lattices , 2009, IEEE Transactions on Visualization and Computer Graphics.
[25] Markus Hadwiger,et al. Fast Third-Order Texture Filtering , 2005 .
[26] George Drettakis,et al. Enhancing and Optimizing the Render Cache , 2002, Rendering Techniques.