GeoPGD: Proposed methodology for the Implementation of Geolocated Pervasive Games

Many experiences have been applied with games in different areas of knowledge to obtain better results or to simply increase motivation or attract potential users. This is the case of the learning processes in the educational context, or in the rehabilitation of patients in the health context. Currently, there are new technologies that have allowed to advance in the design and development of this kind of games. The so-called Pervasive Games (PG) have not been the exception, and by mixing elements of traditional games with elements of reality, objects, characters, scenarios, etc., the PG has achieved a high point in motivation and experience of user. However, previous studies have identified the need for a methodology that directs each phase of the creation of pervasive gaming experiences due to the special characteristics that these games have. This paper presents a methodology that is integrated with the design of the pervasive narrative as the core of the geolocated game experience. This methodology presents different general components that incorporate the elements of the game, the visions of the game world and the pervasive devices together with the interaction between them. In addition, a specific gaming experience is implemented that shows positive results in the learning of basic programming concepts in the first semester students of computer engineering.

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