What does virtual reality NEED?: human factors issues in the design of three-dimensional computer environments

Virtual reality (VR) has invaded the public's awareness through a series of media articles that have promoted it as a new and exciting form of computer interaction. We discuss the extent to which VR may be a useful tool in visualization and attempt to disambiguate the use of VR as a general descriptor for any three-dimensional computer presentation. The argument is presented that, to warrant the use of the term virtual environment (VE), the display should satisfy criteria that arise from the nature of human spatial perception. It directly follows, therefore, that perceptual criteria are the foundations of an effective VE display. We address the task of making a VE system easy to navigate, traverse and engage, by examining the ways in which three-dimensional perception and perception of motion may be supported, and consider the potential conflict that may arise between depth cues. We propose that the design of VE systems must centre on the perceptual-motor capabilities of the user, in the context of the task to be undertaken, and establish what is essential, desirable and optimal in order to maximize the task gains, while minimizing the learning required to operate within three-dimensional interactive displays.

[1]  G. Petsko,et al.  Molecular graphics: application to the structure determination of a snake venom neurotoxin. , 1977, Science.

[2]  S. Grillner,et al.  Neural networks for vertebrate locomotion. , 1996, Scientific American.

[3]  Frederick P. Brooks,et al.  Using a manipulator for force display in molecular docking , 1988, Proceedings. 1988 IEEE International Conference on Robotics and Automation.

[4]  J. Gibson The perception of the visual world , 1951 .

[5]  K J Ciuffreda,et al.  Accommodation and Apparent Distance , 1988, Perception.

[6]  James D. Hollan,et al.  Direct Manipulation Interfaces , 1985, Hum. Comput. Interact..

[7]  J. Tromp,et al.  Presence, Telepresence and immersion: The cognitive factors of embodiment and interaction in virtual environments , 1995 .

[8]  J R Lishman,et al.  Misperception of Time-to-Collision by Drivers in Pedestrian Accidents , 1993, Perception.

[9]  W H Warren,et al.  Perceiving affordances: visual guidance of stair climbing. , 1984, Journal of experimental psychology. Human perception and performance.

[10]  F. P. Brooks,et al.  Grasping reality through illusion—interactive graphics serving science , 1988, CHI '88.

[11]  W. Warren,et al.  Perception of translational heading from optical flow. , 1988, Journal of experimental psychology. Human perception and performance.

[12]  John P. Wann,et al.  Anticipating arrival: is the tau margin a specious theory? , 1996, Journal of experimental psychology. Human perception and performance.

[13]  Mark Mon-Williams,et al.  Natural problems for stereoscopic depth perception in virtual environments , 1995, Vision Research.

[14]  Simon K. Rushton,et al.  Binocular vision in a bi-ocular world: new-generation head-mounted displays avoid causing visual deficit , 1994 .

[15]  H. Collewijn,et al.  Eye movements and stereopsis during dichoptic viewing of moving random-dot stereograms , 1985, Vision Research.

[16]  Allen Newell,et al.  The psychology of human-computer interaction , 1983 .

[17]  John P. Wann,et al.  The illusion of self-motion in virtual reality environments , 1994, Behavioral and Brain Sciences.

[18]  James E. Cutting,et al.  Perception with an eye for motion , 1986 .

[19]  Richard W. Hamming,et al.  Numerical Methods for Scientists and Engineers , 1963 .

[20]  Jack M. Loomis,et al.  Distal Attribution and Presence , 1992, Presence: Teleoperators & Virtual Environments.

[21]  M. Mon-Williams,et al.  Binocular vision in a virtual world: visual deficits following the wearing of a head‐mounted display , 1993, Ophthalmic & physiological optics : the journal of the British College of Ophthalmic Opticians.

[22]  David N. Lee,et al.  A Theory of Visual Control of Braking Based on Information about Time-to-Collision , 1976, Perception.