The University of Plymouth Sexual Health SIM experience in Second Life: evaluation and reflections after 1 year.

BACKGROUND AND OBJECTIVES Virtual environments such as Second Life are increasingly used as venues for public health education. This paper reports an evaluation of a sexual health project in Second Life, designed to provide education about sexually transmitted infections, prevention of unintended pregnancy and promotion of equalitarian sexual relationships. METHODS The University of Plymouth Sexual Health SIM provides a wide variety of educational experiences, including opportunities to test knowledge of sexual health through quizzes and games, web resources integrated within the virtual context and live seminars on sexual health topics. Primary methods of evaluation consisted of a survey (n = 135) and traffic statistics on the virtual programme. RESULTS Evaluation results indicated that the Sexual Health SIM was positively viewed by its audience and fostered development of a vibrant virtual community. CONCLUSIONS While these results are promising, it is important to keep in mind the many challenges of delivering and evaluating the impact of educational programmes within 3-D virtual environments.