A student project in software evaluation

Properly educating computer scientists involves teaching effective means to properly engineer a system. An important part of such engineering work is ensuring that the computing system is both useful and usable. While many systems out there today are difficult to use, performing usability engineering on a system during its development has been shown to be an effective way to make a system more usable. The problem is fitting practical experience into the curriculum. This paper discusses a case example of how a team of undergraduate students learned to take a software system during its developing stages and perform effective usability engineering following the "thinking out loud" methodology.