Longitudinal Studies of Augmented Notebook Usage Informing the Design of Sharing Mechanisms

Designers today use a variety of artifacts — both physical and digital — in the course of documenting their work. A resulting tension is that physical and digital media have significantly different affordances and organizing metaphors. Augmented paper interactions promise to mitigate some of this tension, yet there have been few real-world evaluations of these systems. To investigate their potential value for design, we studied two longitudinal deployments of augmented paper interactions with student design teams. Across two ten-week-long studies, 56 design students used the system, authoring over 4,000 pages of content in the course of their class work; this paper reports on their design habits and adoption patterns. We discuss the salient benefits (integrated digital repository for sketches and photographs), shortcomings that led to research insights (support for sharing physical and digital content), and barriers that persisted across both studies (perceived and actual costs of adoption discourage use). Author

[1]  Scott E. Hudson,et al.  Linking and messaging from real paper in the Paper PDA , 1999, UIST '99.

[2]  Barry Arons,et al.  The audio notebook: paper and pen interaction with structured speech , 2001, CHI.

[3]  J. Landay,et al.  NotePals: lightweight note sharing by the group, for the group , 1999, CHI '99.

[4]  Wendy E. Mackay,et al.  The missing link: augmenting biology laboratory notebooks , 2002, UIST '02.

[5]  Richard J. Anderson,et al.  A study of digital ink in lecture presentation , 2004, CHI.

[6]  Brigid Barron When Smart Groups Fail , 2003 .

[7]  Gregory D. Abowd,et al.  Lessons learned from eClass: Assessing automated capture and access in the classroom , 2004, TCHI.

[8]  Maria C. Yang,et al.  DOES SKETCHING SKILL RELATE TO GOOD DESIGN , 2005 .

[9]  Bill Verplank,et al.  Graphic invention for user interfaces: an experimental course in user-interface design , 1987, SGCH.

[10]  Mark W. Newman,et al.  The designers' outpost: a tangible interface for collaborative web site , 2001, UIST '01.

[11]  Tamara Sumner,et al.  The high-tech toolbelt: a study of designers in the workplace , 1995, CHI '95.

[12]  Elliot Soloway,et al.  Design guidelines for learner-centered handheld tools , 2004, CHI '04.

[13]  M. Hutchinson The Social Life of Information , 2002 .

[14]  Vanessa Colella,et al.  Participatory Simulations: Building Collaborative Understanding Through Immersive Dynamic Modeling , 2000 .

[15]  Alex Cuthbert,et al.  Advanced technology for streamlining the creation of ePortfolio resources and dynamically-indexing digital library assets: a case study from the digital chemistry project , 2005, CHI EA '05.

[16]  Scott R. Klemmer,et al.  ButterflyNet: a mobile capture and access system for field biology research , 2006, CHI.

[17]  Etienne Wenger,et al.  Situated Learning: Legitimate Peripheral Participation , 1991 .

[18]  Paul Dourish,et al.  Where the action is , 2001 .

[19]  Scott R. Klemmer,et al.  Exiting the Cleanroom: On Ecological Validity and Ubiquitous Computing , 2008, Hum. Comput. Interact..

[20]  Thomas P. Moran,et al.  Pen-based interaction techniques for organizing material on an electronic whiteboard , 1997, UIST '97.

[21]  Roy D. Pea,et al.  WILD for learning: Interacting through new computing devices anytime, anywhere , 2006 .

[22]  Christine Reid,et al.  The Myth of the Paperless Office , 2003, J. Documentation.

[23]  Roy D. Pea,et al.  Emerging Social Engineering in the Wireless Classroom , 2004, ICLS.

[24]  Martin Mauve,et al.  The Interactive Lecture: A new Teaching Paradigm based on Ubiquitous Computing , 2002 .

[25]  Wendy Ju,et al.  Teaching embodied interaction design practice , 2005, DUX '05.

[26]  François Guimbretière,et al.  Paper augmented digital documents , 2003, UIST '03.

[27]  Mark W. Newman,et al.  DENIM: finding a tighter fit between tools and practice for Web site design , 2000, CHI.

[28]  Scott R. Klemmer,et al.  How bodies matter: five themes for interaction design , 2006, DIS '06.