GeoMinasCraft: A Serious Geogame for Geographical Visualization and Exploration
暂无分享,去创建一个
[1] Christoph Schlieder,et al. Geogames and Geoplay: Game-based Approaches to the Analysis of Geo-Information , 2018 .
[2] Landscape as a Geosystem , 2018, Landscape as a Geosystem.
[3] Alenka Poplin,et al. Playful public participation in urban planning: A case study for online serious games , 2012, Comput. Environ. Urban Syst..
[4] Saviour Formosa. Visualizing visualisation : spatial conceptualisation as a stepping stone in the transition of real-virtual world interactionism , 2015 .
[5] Noelene Callaghan,et al. Investigating the role of Minecraft in educational learning environments , 2016 .
[6] C. Sharples. A Methodology for the identification of significant landforms and geological sites for geoconservation purposes , 1993 .
[7] Hidetsugu Kobayashi,et al. City Imaging after Kevin Lynch , 2009, 2009 WRI World Congress on Computer Science and Information Engineering.
[8] Saviour Formosa. Neogeography and Preparedness for Real-to-Virtual World Knowledge Transfer: Conceptual Steps to Minecraft Malta , 2014, Future Internet.
[9] Z. Izakovičová,et al. Landscape as a Geosystem , 2018, Landscape as a Geosystem.
[10] Fotis Liarokapis,et al. Developing serious games for cultural heritage: a state-of-the-art review , 2010, Virtual Reality.
[11] Kevin Lynch,et al. The Image of the City , 1960 .
[12] Ola Ahlqvist,et al. Converging Themes in Cartography and Computer Games , 2011 .
[13] Eduardo Dias,et al. Geocraft as a Means to Support the Development of Smart Cities, Getting the People of the Place Involved - Youth Included - , 2017 .
[14] M. Hunter,et al. Why geodiversity matters in valuing nature's stage , 2015, Conservation biology : the journal of the Society for Conservation Biology.
[15] Gernot Paulus,et al. Using Minecraft as a Geodesign Tool for Encouraging Public Participation in Urban Planning , 2017 .
[16] Alenka Poplin,et al. Minecraft as a Tool for Engaging Children in Urban Planning: A Case Study in Tirol Town, Brazil , 2020, ISPRS Int. J. Geo Inf..
[17] Alenka Poplin. Digital Serious Game for Urban Planning: “B3—Design Your Marketplace!” , 2014 .
[18] Simona Sofronie,et al. The Gamification of Civic Participation: Two Experiments in Improving the Skills of Citizens to Reflect Collectively on Spatial Issues , 2016 .
[19] Tracy Fullerton,et al. Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Third Edition , 2014 .
[20] Lukáš Herman,et al. Spatial Analysis of Navigation in Virtual Geographic Environments , 2019, Applied Sciences.
[21] M. Gray. The confused position of the geosciences within the “natural capital” and “ecosystem services” approaches , 2018, Ecosystem Services.
[22] François Lecordix,et al. Minecraftr on Demand – A new IGN service which combines game and 3D cartography , 2018 .
[23] Staël de Alvarenga Pereira Costa,et al. The World Heritage site of Ouro Preto , 2011 .