Interactive Model Decomposition

In this paper, we propose an interactive model decomposition scheme. In preprocess, we automatically build a protrusive graph (PG) for any given 3D model. The purpose of the PG is to give the user a good clue to partition the model into visually-significant parts. Then, this scheme can interactively partition models according to the user-specified partitioning requirement. Finally, an iterative clustering is used to stabilize our partitions and a smoothing refinement is used to smooth the boundary between adjacent partitions. The experimental results show that the proposed scheme is a flexible and powerful method to decompose models into their significant components.

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