"Feel lost without it" : the impact of mobile phones on the market place experience
暂无分享,去创建一个
[1] Mor Naaman,et al. Why we tag: motivations for annotation in mobile and online media , 2007, CHI.
[2] Keith Cheverst,et al. Exploiting context to support social awareness and social navigation , 2000, SIGG.
[3] Paul Dourish,et al. Awareness and coordination in shared workspaces , 1992, CSCW '92.
[4] Elfreda A. Chatman,et al. Small World Lives: Implications for the Public Library , 1998, Libr. Trends.
[5] Christopher Peter Lueg,et al. A "pink" key to information grounds , 2009, ASIST.
[6] Shelly Farnham,et al. Supporting community in third places with situated social software , 2009, C&T.
[7] E. Soja. Thirdspace: Journeys to Los Angeles and other Real-and-Imagined Places , 1996 .
[8] Christopher Peter Lueg,et al. Information grounds and micro information seeking: unpacking the complexities of community education and recruitment in breast screening service delivery , 2011, iConference '11.
[9] Mika Luimula,et al. LocaweRoute: an advanced route history visualization for mobile devices , 2008, AVI '08.
[10] Nigel Taylor,et al. Urban Planning Theory Since 1945 , 1998 .
[11] Christine Satchell. From Social Butterfly to Urban Citizen , 2009, Handbook of Research on Urban Informatics.
[12] Vassilis Kostakos,et al. Cityware: Urban Computing to Bridge Online and Real-World Social Networks , 2008 .
[13] K. Fisher,et al. Information Grounds: Theoretical Basis and Empirical Findings on Information Flow in Social Settings , 2006 .
[14] Charles Withers. Rhumb lines and map wars: A social history of the Mercator projection. , 2006 .
[15] Alan Cooper,et al. About Face 3: the essentials of interaction design , 1995 .
[16] Loren G. Terveen,et al. Putting systems into place: a qualitative study of design requirements for location-aware community systems , 2004, CSCW.
[17] Thorsten Quandt,et al. Multiplayer: The Social Aspects of Digital Gaming , 2013 .
[18] Elizabeth F. Churchill,et al. Sharing multimedia content with interactive public displays: a case study , 2004, DIS '04.
[19] Robert M. Davison,et al. Principles of canonical action research , 2004, Inf. Syst. J..
[20] Tom Rodden,et al. Collaborating around collections: informing the continued development of photoware , 2004, CSCW.
[21] Katarzyna Wac,et al. Getting closer: an empirical investigation of the proximity of user to their smart phones , 2011, UbiComp '11.
[22] Keith Cheverst,et al. The ‘hacking of third places’ within a rural village community , 2014 .
[23] Karen E. Fisher,et al. Something old, something new: preliminary findings from an exploratory study about people's information habits and information grounds , 2005, Inf. Res..
[24] Adriana de Souza e Silva,et al. Net Locality: Why Location Matters in a Networked World , 2011 .
[25] Leslie Slote. The death and life of great American cities. By Jane Jacobs. Random House, Inc., 457 Madison Avenue, New York 22, 1961. 458 pp. $5.95 , 1962 .
[26] Steve Howard,et al. Out on the town: A socio-physical approach to the design of a context-aware urban guide , 2009, TCHI.
[27] Mark Bilandzic,et al. Learning beyond books—strategies for ambient media to improve libraries and collaboration spaces as interfaces for social learning , 2014, Multimedia Tools and Applications.
[28] Yvonne Rogers,et al. Introduction to the Special Issue of “The Turn to The Wild” , 2013, TCHI.
[29] Young ae Hahn,et al. Activity Centered Design: An Ecological Approach to Designing Smart Tools and Usable Systems , 2005 .
[30] Kuan-Ta Chen,et al. Surfing in the crowd: feasibility study of experience sharing in a Taiwanese night market , 2008, OZCHI '08.
[31] Steve Howard,et al. From Adoption to Use: the process of appropriating a mobile phone , 2003, Australas. J. Inf. Syst..
[32] M. E. Gordon,et al. Direct Mail Privacy-Efficiency Trade-offs within an Implied Social Contract Framework , 1993 .
[33] J. Knote. Bowling alone: The collapse and revival of American community , 2004 .
[34] R. Evered,et al. Alternative Perspectives in the Organizational Sciences: “Inquiry from the Inside” and “Inquiry from the Outside” , 1981 .
[35] Ronald Schroeter,et al. People, content, location: sweet spotting urban screens for situated engagement , 2012, DIS '12.
[36] Jesper Kjeldskov. Designing Mobile Interactions: The continual convergence of form and context , 2013 .
[37] Andrew F. Monk,et al. Designing appropriate affordances for electronic photo sharing media , 2006, CHI Extended Abstracts.
[38] Gregory D. Abowd,et al. Farther than you may think , 2006 .
[39] Jesper Kjeldskov,et al. Was it worth the hassle?: ten years of mobile HCI research discussions on lab and field evaluations , 2014, MobileHCI '14.
[40] Wei Liu,et al. Human Pacman: a mobile wide-area entertainment system based on physical, social, and ubiquitous computing , 2004, ACE '04.
[41] Matthew Chalmers,et al. Tourism and Mobile Technology , 2003, ECSCW.
[42] Fred D. Davis. Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology , 1989, MIS Q..
[43] Marcus Foth,et al. Action Research in the Design of New Media and ICT Systems , 2005 .
[44] Jesper Kjeldskov,et al. Is It Worth the Hassle? Exploring the Added Value of Evaluating the Usability of Context-Aware Mobile Systems in the Field , 2004, Mobile HCI.
[45] Dan Cosley,et al. A tag in the hand: supporting semantic, social, and spatial navigation in museums , 2009, CHI.
[46] E. Guba,et al. Competing paradigms in qualitative research. , 1994 .
[47] Thomas Hillman,et al. Instagram at the museum: communicating the museum experience through social photo sharing , 2013, CHI.
[48] Mitchel Resnick,et al. Meme tags and community mirrors: moving from conferences to collaboration , 1998, CSCW '98.
[49] Juhani Iivari,et al. Action research and design science research - Seemingly similar but decisively dissimilar , 2009, ECIS.
[50] Harry Hochheiser,et al. Research Methods for Human-Computer Interaction , 2008 .
[51] F Spielberg. THE TRADITIONAL NEIGHBORHOOD DEVELOPMENT: HOW WILL TRAFFIC ENGINEERS RESPOND? , 1989 .
[52] Jesper Kjeldskov,et al. A longitudinal review of Mobile HCI research methods , 2012, Mobile HCI.
[53] Rob Kling,et al. Scientific Collaboratories as Socio-Technical Interaction Networks: A Theoretical Approach , 2000, ArXiv.
[54] K. Kuutti. Activity theory as a potential framework for human-computer interaction research , 1995 .
[55] Barbara Adkins,et al. A Research Design to Build Effective Partnerships between City Planners, Developers, Government and Urban Neighbourhood Communities , 2006, J. Community Informatics.
[56] Anind K. Dey,et al. Understanding and Using Context , 2001, Personal and Ubiquitous Computing.
[57] Bill N. Schilit,et al. Context-aware computing applications , 1994, Workshop on Mobile Computing Systems and Applications.
[58] Doreen Schweizer,et al. Digital Ground Architecture Pervasive Computing And Environmental Knowing , 2016 .
[59] Mark Bilandzic,et al. CityFlocks: designing social navigation for urban mobile information systems , 2008, DIS '08.
[60] Laurence Brooks,et al. Designing an information system for updating land records in Bangladesh: Action design ethnographic research (ADER) , 2015, Inf. Syst. Frontiers.
[61] Keith Cheverst,et al. The role of shared context in supporting cooperation between city visitors , 2001, Comput. Graph..
[62] Daniel M. Russell,et al. IM here: public instant messaging on large, shared displays for workgroup interactions , 2004, CHI '04.
[63] Mikael B. Skov,et al. iSocialize: investigating awareness cues for a mobile social awareness application , 2006, OZCHI.
[64] ALISTAIR SUTCLIFFE,et al. On the effective use and reuse of HCI knowledge , 2000, TCHI.
[65] Mark Bilandzic,et al. Gelatine: making coworking places gel for better collaboration and social learning , 2013, OZCHI.
[66] Chris Chapman,et al. The Personas' New Clothes: Methodological and Practical Arguments against a Popular Method , 2006 .
[67] Subbarao Kambhampati,et al. What We Instagram: A First Analysis of Instagram Photo Content and User Types , 2014, ICWSM.
[68] Tom Rodden,et al. The role of ethnography in interactive systems design , 1995, INTR.
[69] Robert E. Kraut,et al. The VideoWindow system in informal communication , 1990, CSCW '90.
[70] Christopher Lueg,et al. Utilizing Public Displays to Enable Location-Centric Information Sharing , 2013 .
[71] SystemRoy Want,et al. The Active Badge Location , 1992 .
[72] Joseph F. McCarthy,et al. ACTIVE MAP: A Visualization Tool for Location Awareness to Support Informal Interactions , 1999, HUC.
[73] J. Sallis,et al. Environmental correlates of walking and cycling: Findings from the transportation, urban design, and planning literatures , 2003, Annals of behavioral medicine : a publication of the Society of Behavioral Medicine.
[74] Kim Halskov,et al. Understanding the Dynamics of Engaging Interaction in Public Spaces , 2011, INTERACT.
[75] K. Tuominen,et al. A social constructionist approach to the study of information use as discursive action , 1997 .
[76] Mark Bilandzic. Connected learning in the library as a product of hacking, making, social diversity and messiness , 2016, Interact. Learn. Environ..
[77] Ben Congleton,et al. The context, content & community collage: sharing personal digital media in the physical workplace , 2008, CSCW.
[78] K. Pettigrew,et al. Theories for practitioners: two frameworks for studying consumer health information-seeking behavior. , 1999, Bulletin of the Medical Library Association.
[79] A. Strauss,et al. The discovery grounded theory: strategies for qualitative inquiry , 1967 .
[80] G. Hearn,et al. Networked Individualism of Urban Residents: Discovering the communicative ecology in inner-city apartment buildings , 2007 .
[81] H. Gans. The Levittowners: Ways of Life and Politics in a New Suburban Community , 1967 .
[82] Marcus Foth,et al. Handbook of Research on Urban Informatics: The Practice and Promise of the Real-Time City , 2008 .
[83] Mark Bilandzic,et al. Towards Participatory Action Design Research: Adapting Action Research and Design Science Research Methods for Urban Informatics , 2011, J. Community Informatics.
[84] Mark Bilandzic,et al. Libraries as coworking spaces: Understanding user motivations and perceived barriers to social learning , 2013, Libr. Hi Tech.
[85] Sandeep Purao,et al. Action Design Research , 2011, MIS Q..
[86] Yvonne Rogers,et al. Ambient influence: can twinkly lights lure and abstract representations trigger behavioral change? , 2010, UbiComp.
[87] Mark Bilandzic,et al. The embodied hybrid space : designing social and digital interventions to facilitate connected learning in coworking spaces , 2013 .
[88] R. Suddaby. From the Editors: What Grounded Theory is Not , 2006 .
[89] Marcus Foth,et al. Action research practices and media for development , 2009 .
[90] Paul Dourish,et al. Re-place-ing space: the roles of place and space in collaborative systems , 1996, CSCW '96.
[91] Karen E. Fisher,et al. Making Sense of an Information World: The Everyday‐Life Information Behavior of Preteens , 2009, The Library Quarterly.
[92] Paul Dourish,et al. Re-space-ing place: "place" and "space" ten years on , 2006, CSCW '06.
[93] John S. Pruitt,et al. The Persona Lifecycle: Keeping People in Mind Throughout Product Design , 2006 .
[94] D. Slater,et al. Ethnographic Action Research: A User’s Handbook , 2003 .
[95] V. Braun,et al. Using thematic analysis in psychology , 2006 .
[96] Robert Johansen,et al. Groupware: Computer Support for Business Teams , 1988 .
[97] Guanling Chen,et al. A Survey of Context-Aware Mobile Computing Research , 2000 .
[98] Jo A. Tacchi,et al. Studying Communicative Ecologies: An Ethnographic Approach to Information and Communication Technologies (ICTs) , 2006 .
[99] Etienne Wenger,et al. Situated Learning: Legitimate Peripheral Participation , 1991 .
[100] Ronald Schroeter,et al. Engaging new digital locals with interactive urban screens to collaboratively improve the city , 2012, CSCW.
[101] Mark Weiser,et al. Designing Calm Technology , 2004 .
[102] Martin Tomitsch,et al. From Users to Citizens: Some Thoughts on Designing for Polity and Civics , 2015, OZCHI.
[103] Karen E. Fisher,et al. Information grounds and the use of need-based services by immigrants in Queens, New York: A context-based, outcome evaluation approach , 2004, J. Assoc. Inf. Sci. Technol..
[104] Alex S. Taylor,et al. Editorial: Collocated social practices surrounding photos , 2009 .
[105] Jan Gehl,et al. Life Between Buildings: Using Public Space , 2003 .
[106] Nicola J. Bidwell,et al. Exploring terra incognita: wayfinding devices for games , 2007, IE '07.
[107] E. Chatman. Framing social life in theory and research , 2000 .
[108] Jan Pries-Heje,et al. Soft Design Science Research: Extending the Boundaries of Evaluation in Design Science Research , 2007 .
[109] Karen E. Pettigrew,et al. Waiting for chiropody: contextual results from an ethnographic study of the information behaviour among attendees at community clinics , 1999, Inf. Process. Manag..
[110] John R. Venable. Coloured Cognitive Maps for Modelling Decision Contexts , 2005 .
[111] William G. Griswold,et al. ActiveCampus: experiments in community-oriented ubiquitous computing , 2004, Computer.
[112] A. Strauss,et al. Basics of qualitative research: Grounded theory procedures and techniques. , 1993 .
[113] Sara A. Bly,et al. Media spaces: bringing people together in a video, audio, and computing environment , 1993, CACM.
[114] Scott Counts,et al. Mobile Social Networking: An Information Grounds Perspective , 2008, Proceedings of the 41st Annual Hawaii International Conference on System Sciences (HICSS 2008).
[115] David R. Millen,et al. Rapid ethnography: time deepening strategies for HCI field research , 2000, DIS '00.
[116] Paul Dourish,et al. Implications for design , 2006, CHI.
[117] E. Chatman. A theory of life in the round , 1999 .
[118] Mark Bilandzic,et al. A review of locative media, mobile and embodied spatial interaction , 2012, Int. J. Hum. Comput. Stud..
[119] Richard E. Boyatzis,et al. Transforming Qualitative Information: Thematic Analysis and Code Development , 1998 .
[120] Connor Graham,et al. Computer Supported Cooperative Play, "Third Places" and Online Videogames , 2003 .
[121] Connor Graham,et al. A Review of Mobile HCI Research Methods , 2003, Mobile HCI.
[122] Kurt Iveson,et al. Cities within the City: Do-It-Yourself Urbanism and the Right to the City , 2013 .
[123] Lennart Molin,et al. Wizard-of-Oz prototyping for co-operative interaction design of graphical user interfaces , 2004, NordiCHI '04.
[124] Matthew Chalmers,et al. From awareness to repartee: sharing location within social groups , 2008, CHI.
[125] Alain De Botton,et al. The Architecture of Happiness , 2006 .
[126] Constance Steinkuehler,et al. Where Everybody Knows Your (Screen) Name: Online Games as "Third Places" , 2006, DiGRA Conference.
[127] Donald A. Norman,et al. The research-practice gap: the need for translational developers , 2010, INTR.
[128] Martin Bichler,et al. Design science in information systems research , 2006, Wirtschaftsinf..
[129] E. Wall,et al. Basics Landscape Architecture 01: Urban Design , 2009 .
[130] Jesper Kjeldskov,et al. Understanding Situated Social Interactions: A Case Study of Public Places in the City , 2008, Computer Supported Cooperative Work (CSCW).
[131] Wanda J. Orlikowski,et al. Studying Information Technology in Organizations: Research Approaches and Assumptions , 1991, Inf. Syst. Res..
[132] Peter Checkland,et al. Systems Thinking, Systems Practice , 1981 .
[133] Detmar W. Straub,et al. Information Technology Adoption Across Time: A Cross-Sectional Comparison of Pre-Adoption and Post-Adoption Beliefs , 1999, MIS Q..
[134] Lars Erik Holmquist,et al. Supporting group collaboration with interpersonal awareness devices , 1999, Personal Technologies.
[135] Steve Benford,et al. Supporting group interactions in museum visiting , 2014, CSCW.
[136] John R. Venable,et al. A framework for Design Science research activities , 2006 .
[137] Mitchel Resnick,et al. GroupWear: nametags that tell about relationships , 1998, CHI Conference Summary.
[138] Jesper Kjeldskov,et al. Just-for-us: a context-aware mobile information system facilitating sociality , 2005, Mobile HCI.
[139] Matthew Chalmers,et al. Lessons from the lighthouse: collaboration in a shared mixed reality system , 2003, CHI '03.
[140] Karen E. Fisher,et al. Social spaces, casual interactions, meaningful exchanges: 'information ground' characteristics based on the college student experience , 2007, Inf. Res..
[141] M. Weiser. The Computer for the Twenty-First Century , 1991 .
[142] Steve Howard,et al. Just what do the youth of today want? Technology appropriation by young people , 2002, Proceedings of the 35th Annual Hawaii International Conference on System Sciences.
[143] Christopher Peter Lueg,et al. ReGroup: using location sharing to support distributed information gathering , 2010, OZCHI '10.