Beschleunigung des Ray-Tracing Algorithmus: Drei Vorschläge zum verbesserten Einsatz der Octree-Raumteilung
暂无分享,去创建一个
[1] Scott D. Roth,et al. Ray casting for modeling solids , 1982, Comput. Graph. Image Process..
[2] Heinrich Müller,et al. Erzeugung realistisch wirkender Computergrafik aus komplexen Szenen durch Strahlverfolgung , 1986, Angew. Inform..
[3] Donald P. Greenberg,et al. The Light Buffer: A Shadow-Testing Accelerator , 1986, IEEE Computer Graphics and Applications.
[4] Turner Whitted,et al. An improved illumination model for shaded display , 1979, CACM.
[5] Takayuki Tanaka,et al. ARTS: Accelerated Ray-Tracing System , 1986, IEEE Computer Graphics and Applications.
[6] Aristides A. G. Requicha,et al. Algorithms for computing the volume and other integral properties of solids. II. A family of algorithms based on representation conversion and cellular approximation , 1982, CACM.
[7] Andrew S. Glassner,et al. Space subdivision for fast ray tracing , 1984, IEEE Computer Graphics and Applications.
[8] Michael Gervautz,et al. Three improvements of the ray tracing algorithm for CSG trees , 1986, Comput. Graph..
[9] Aristides A. G. Requicha,et al. Algorithms for computing the volume and other integral properties of solids. I. known methods and open issues , 1982, CACM.