Connecting Remote Visits and Design Environment: User Needs and Prototypes for Architecture Design
暂无分享,去创建一个
[1] Paul Drewe. Physical and virtual space. How to deal with their interaction , 2000 .
[2] Henk L. Muller,et al. The Shopping Jacket: Wearable Computing for the Consumer , 2000 .
[3] Steve Benford,et al. Citywide: Supporting Interactive Digital Experiences Across Physical Space , 2002, Personal and Ubiquitous Computing.
[4] Keith Cheverst,et al. The role of adaptive hypermedia in a context-aware tourist GUIDE , 2002, CACM.
[5] Uwe Hansmann,et al. Pervasive Computing , 2003 .
[6] Arto Ylisaukko-oja,et al. SoapBox: A Platform for Ubiquitous Computing Research and Applications , 2002, Pervasive.
[7] Jun-Hong Cui,et al. Websigns: Hyperlinking Physical Locations to the Web , 2001, Computer.
[8] Ivan Juras. Physical and Virtual Space , 2003 .
[9] Peter Sommerlad,et al. Pattern-Oriented Software Architecture: A System of Patterns: John Wiley & Sons , 1987 .
[10] Petra Fagerberg,et al. GeoNotes: A Location-Based Information System for Public Spaces , 2003, Designing Information Spaces.
[11] Keith Cheverst,et al. Using and Determining Location in a Context-Sensitive Tour Guide , 2001, Computer.
[12] William W. Gaver,et al. Alternatives: exploring information appliances through conceptual design proposals , 2000, CHI.
[13] Tuomo Tuikka,et al. Virtual collaboration environment for aircraft design , 2002, Proceedings Sixth International Conference on Information Visualisation.
[14] Giulio Jacucci,et al. Everyday Life as a Stage in Creating and Performing Scenarios for Wireless Devices , 2002, Personal and Ubiquitous Computing.
[15] Giulio Jacucci,et al. Supporting Collaboration Ubiquitously: An Augmented Learning Environment for Architecture Students , 2003, ECSCW.
[16] Paul Dourish,et al. Where the action is , 2001 .