Experience characters: a design tool for communicating mobile phone experiences to designers
暂无分享,去创建一个
[1] Jenny Preece,et al. Online Communities: Designing Usability and Supporting Sociability , 2000 .
[2] P. Jordan. Designing Pleasurable Products: An Introduction to the New Human Factors , 2000 .
[3] Kori Inkpen Quinn,et al. What designers want: Needs of interactive application designers , 2009, 2009 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC).
[4] A. Strauss,et al. Basics of qualitative research: Grounded theory procedures and techniques. , 1992 .
[5] Jodi Forlizzi,et al. The building blocks of experience: an early framework for interaction designers , 2000, DIS '00.
[6] Alan Cooper,et al. The Inmates are Running the Asylum , 1999, Software-Ergonomie.
[7] Phoebe Sengers,et al. Reflective design , 2005, Critical Computing.
[8] Alan Cooper,et al. The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity (2nd Edition) , 1999 .
[9] Uday Athavankar,et al. Grounded Theory: An Effective Method for User Experience Design Research , 2010 .
[10] Paul A. Cairns,et al. Critical methods and user generated content: the iPhone on YouTube , 2009, CHI.
[11] Jane Fulton Suri,et al. Experience prototyping , 2000, DIS '00.
[12] Donald A. Norman,et al. THE WAY I SEE ITMemory is more important than actuality , 2009, INTR.
[13] Kaisa Väänänen,et al. Analysing user experience of personal mobile products through contextual factors , 2010, MUM.
[14] Paul van Schaik,et al. Modelling user experience - An agenda for research and practice , 2010, Interact. Comput..
[15] Kari Kuutti,et al. Where are the Ionians of user experience research? , 2010, NordiCHI.
[16] Marc Hassenzahl,et al. User experience - a research agenda , 2006, Behav. Inf. Technol..
[17] William W. Gaver,et al. Alternatives: exploring information appliances through conceptual design proposals , 2000, CHI.
[18] Mark Blythe,et al. Grounding experience: relating theory and method to evaluate the user experience of smartphones , 2005 .
[19] Kennon M. Sheldon,et al. What is satisfying about satisfying events? Testing 10 candidate psychological needs. , 2001, Journal of personality and social psychology.
[20] John C. McCarthy,et al. Technology as experience , 2004, INTR.
[21] Faisal Taher,et al. Exploring the facebook experience: a new approach to usability , 2008, NordiCHI.
[22] Kim Goodwin,et al. Designing for the Digital Age: How to Create Human-Centered Products and Services , 2009 .