A time sequence-oriented concept map approach to developing educational computer games for history courses
暂无分享,去创建一个
[1] P. Pintrich,et al. Motivational and self-regulated learning components of classroom academic performance. , 1990 .
[2] J. Gee,et al. How Computer Games Help Children Learn , 2006 .
[3] Ya-Ting Carolyn Yang,et al. Empowering students through digital game authorship: Enhancing concentration, critical thinking, and academic achievement , 2013, Comput. Educ..
[4] Gwo-Jen Hwang,et al. Development of a diagnostic and remedial learning system based on an enhanced concept–effect model , 2013 .
[5] Kaya Yilmaz,et al. A Vision of History Teaching and Learning: Thoughts on History Education in Secondary Schools , 2008 .
[6] Gwo-Jen Hwang,et al. An interactive concept map approach to supporting mobile learning activities for natural science courses , 2011, Comput. Educ..
[7] Marco Vicentini,et al. Classroom discussion and individual problem-solving in the teaching of history: Do different instructional approaches affect interest in different ways? , 2007 .
[8] Chi-Chang Chen,et al. An online game approach for improving students' learning performance in web-based problem-solving activities , 2012, Comput. Educ..
[9] Jun Zhang,et al. Guided Game-Based Learning Using Fuzzy Cognitive Maps , 2010, IEEE Transactions on Learning Technologies.
[10] Dennis Charsky,et al. "Games are made for fun": Lessons on the effects of concept maps in the classroom use of computer games , 2011, Comput. Educ..
[11] Ina Blau,et al. Scaffolding game-based learning: Impact on learning achievements, perceived learning, and game experiences , 2014, Comput. Educ..
[12] Fengfeng Ke,et al. An implementation of design-based learning through creating educational computer games: A case study on mathematics learning during design and computing , 2014, Comput. Educ..
[13] Gwo-Jen Hwang,et al. A two-tier test approach to developing location-aware mobile learning systems for natural science courses , 2010, Comput. Educ..
[14] Ju-Ling Shih,et al. The influence of collaboration styles to children's cognitive performance in digital problem-solving game "William Adventure": A comparative case study , 2010, Comput. Educ..
[15] I-Hua Lin,et al. A CONCEPT-MAP INTEGRATED DYNAMIC ASSESSMENT SYSTEM FOR IMPROVING ECOLOGY OBSERVATION COMPETENCES IN MOBILE LEARNING ACTIVITIES , 2012 .
[16] C A Nelson,et al. Learning to Learn , 2017, Encyclopedia of Machine Learning and Data Mining.
[17] Steve Howard,et al. The ebb and flow of online learning , 2005, Comput. Hum. Behav..
[18] Yuan-Bang Cheng,et al. The effect of simulation games on the learning of computational problem solving , 2011, Comput. Educ..
[19] Ryan Singh Paul,et al. A Review of “Learning, Creating, and Using Knowledge: Concept Maps as Facilitative Tools in Schools and Corporation” , 2012, Inf. Soc..
[20] Heikki Lyytinen,et al. Children's engagement during digital game-based learning of reading: The effects of time, rewards, and challenge , 2014, Comput. Educ..
[21] F. Paas,et al. Cognitive Architecture and Instructional Design , 1998 .
[22] Kenneth Y. T. Lim,et al. The Rise of Li’ Ttledot: A study of citizenship education through game-based learning , 2012 .
[23] Wilfried Admiraal,et al. Storification in History education: A mobile game in and about medieval Amsterdam , 2009, Comput. Educ..
[24] Marcelo Milrad,et al. An innovative concept map approach for improving students' learning performance with an instant feedback mechanism , 2012, Br. J. Educ. Technol..
[25] C.-H. Lin,et al. Investigating the learning-theory foundations of game-based learning: a meta-analysis , 2012, J. Comput. Assist. Learn..
[26] Kenneth Silseth,et al. The multivoicedness of game play: Exploring the unfolding of a student’s learning trajectory in a gaming context at school , 2011, International Journal of Computer-Supported Collaborative Learning.
[27] N. Chen,et al. Improving learning achievements, motivations and problem-solving skills through a peer assessment-based game development approach , 2014 .
[28] Shiou-Wen Yeh,et al. Applying GIS to develop a web-based spatial-person-temporal history educational system , 2009, Comput. Educ..
[29] Gwo-Jen Hwang,et al. A collaborative game-based learning approach to improving students' learning performance in science courses , 2013, Comput. Educ..
[30] Gwo-Jen Hwang,et al. A group decision approach to developing concept-effect models for diagnosing student learning problems in mathematics , 2013, Br. J. Educ. Technol..
[31] Joseph D. Novak,et al. Meaningful learning: The essential factor for conceptual change in limited or inappropriate propositional hierarchies leading to empowerment of learners , 2002 .
[32] Gwo-Jen Hwang,et al. A concept map-embedded educational computer game for improving students' learning performance in natural science courses , 2013, Comput. Educ..
[33] James M. Boyle,et al. A systematic literature review of empirical evidence on computer games and serious games , 2012, Comput. Educ..
[34] Per-Olof Wickman,et al. Student Engagement with Artefacts and Scientific Ideas in a Laboratory and a Concept-Mapping Activity , 2013 .
[35] Chin-Chung Tsai,et al. Game-Based Learning in Science Education: A Review of Relevant Research , 2013 .
[36] Henny van der Meijden,et al. Effects of constructing versus playing an educational game on student motivation and deep learning strategy use , 2011, Comput. Educ..
[37] Gwo-Jen Hwang,et al. A knowledge engineering approach to developing educational computer games for improving students' differentiating knowledge , 2013, Br. J. Educ. Technol..
[38] Chei-Chang Chiou,et al. The effect of concept mapping on students’ learning achievements and interests , 2008 .
[39] Nian-Shing Chen,et al. Effects of an integrated concept mapping and web-based problem-solving approach on students' learning achievements, perceptions and cognitive loads , 2014, Comput. Educ..
[40] F. Paas,et al. Measurement of Cognitive Load in Instructional Research , 1994, Perceptual and motor skills.
[41] Gwo-Jen Hwang,et al. An Evaluation of the Learning Effectiveness of Concept Map- Based Science Book Reading via Mobile Devices , 2013, J. Educ. Technol. Soc..
[42] Youngkyun Baek,et al. Not just fun, but serious strategies: Using meta-cognitive strategies in game-based learning , 2009, Comput. Educ..
[43] Gwo-Jen Hwang,et al. A cognitive component analysis approach for developing game-based spatial learning tools , 2012, Comput. Educ..
[44] Heien-Kun Chiang,et al. Effects of multidimensional concept maps on fourth graders' learning in web-based computer course , 2012, Comput. Educ..
[45] M. Csíkszentmihályi. Beyond boredom and anxiety , 1975 .
[46] Steffi Heidig,et al. Applying HOPSCOTCH as an exer-learning game in English lessons: two exploratory studies , 2013, Educational Technology Research and Development.
[47] Rolf T. Wigand,et al. Exploring Web users' optimal flow experiences , 2000, Inf. Technol. People.
[48] Hui-Chun Chu,et al. Developing an educational computer game for migratory bird identification based on a two-tier test approach , 2014 .
[49] Gwo-Jen Hwang,et al. A concept map approach to developing collaborative Mindtools for context-aware ubiquitous learning , 2011, Br. J. Educ. Technol..
[50] John C. Nesbit,et al. Animated and static concept maps enhance learning from spoken narration , 2013 .
[51] Carlos Delgado Kloos,et al. Experimenting with electromagnetism using augmented reality: Impact on flow student experience and educational effectiveness , 2014, Comput. Educ..
[52] Kathryn T. Spoehr,et al. Learning to think historically , 1994 .
[53] Liyan Song,et al. Digital Game-Based Learning , 2014 .