Benchmarking motion sensing devices for rehabilitative gaming

The diversity of commercially available motion detection devices has yielded much interest in utilising action video games in the field of rehabilitation of impaired dexterity. Identifying the most suitable input device for a rehabilitative game is of paramount importance, but no comparative study currently exists. For the first time, a benchmark is introduced for the quantitative assessment of motion capture devices for gaming. A range of devices are considered, in the context of rehabilitative gaming projects, presenting results on the fidelity of motion capture that each provides. Recommendations are then made on the viability of domestic motion capture devices in terms of both patient involvement and fidelity of data capture.

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