Benchmarking motion sensing devices for rehabilitative gaming
暂无分享,去创建一个
[1] Pier Luca Lanzi,et al. An integrated low-cost system for at-home rehabilitation , 2012, 2012 18th International Conference on Virtual Systems and Multimedia.
[2] James R. Parker,et al. A Comparison of Exergaming Interfaces for Use in Rehabilitation Programs and Research , 2012 .
[3] Albert A. Rizzo,et al. Towards pervasive physical rehabilitation using Microsoft Kinect , 2012, 2012 6th International Conference on Pervasive Computing Technologies for Healthcare (PervasiveHealth) and Workshops.
[4] M. Levin,et al. Virtual Reality in Stroke Rehabilitation: A Meta-Analysis and Implications for Clinicians , 2011, Stroke.
[5] Tomás Pajdla,et al. 3D with Kinect , 2011, 2011 IEEE International Conference on Computer Vision Workshops (ICCV Workshops).
[6] A. Rizzo,et al. Initial usability assessment of off-the-shelf video game consoles for clinical game-based motor rehabilitation , 2009 .
[7] Pedro Miguel Moreira,et al. Serious games for rehabilitation: A survey and a classification towards a taxonomy , 2010, 5th Iberian Conference on Information Systems and Technologies.
[8] Pier Luca Lanzi,et al. Self-adaptive games for rehabilitation at home , 2012, 2012 IEEE Conference on Computational Intelligence and Games (CIG).
[9] Graham Morgan,et al. Bespoke video games to provide early response markers to identify the optimal strategies for maximizing rehabilitation , 2014, SAC.
[10] Christopher Wee Keong Kuah,et al. A feasibility study using interactive commercial off-the-shelf computer gaming in upper limb rehabilitation in patients after stroke. , 2010, Journal of rehabilitation medicine.
[11] Carl Machover,et al. Virtual reality , 1994, IEEE Computer Graphics and Applications.
[12] Graham Morgan,et al. An Efficient Application of Gesture Recognition from a 2D Camera for Rehabilitation of Patients with Impaired Dexterity , 2013, HEALTHINF.